An implementation of line drawing algorithms in C.
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Updated
Feb 21, 2019 - C
An implementation of line drawing algorithms in C.
🎮 3D game using raycasting DDA algorithm 👾
FDF is a 42 Project to learn about 3d programming. The program takes a map as parameter and creates its 3d representation.
This repository consists of Programs that are essential for beginners in Computer Graphics. All the programs are beginner-friendly and easy to interpret, as comments have been added for the same.
Graphical or GUI based program using "C" programming language.....
📦 Raycasting project inspired by "Wolfenstein 3D" (1992) video game
A collection of basic programs of computer graphics in C language.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
convert 2d map into a 3d wireframe using a simple graphics library called MiniLibX (available in Macos)
Small simulated 3D game done using raycasting principles and inspired by the famous Wolfenstein 3D game
All Computer Graphics Experiments Implemented using C Programming Language. Download and save the code in BIN folder of Turbo C and you are good to go.
A simple demonstration of a digital differential analysis raycasting algorithm.
Programs, reports, documentation, and screenshots implemented and designed for the laboratory coursework on UCS1712: Graphics and Multimedia course.
Rust port of the Warlock project, from the "Tricks of the Game-Programming Gurus" book
A simple 3D 'game' using MinilLibX (mlx), the graphic library of the 42School and the raycasting algorithm
Computer Graphics Course
A simple demo for a raycasting renderer using digital differential analysis
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