An archive of John Carmack’s .plan files in readable markdown format
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Updated
Apr 25, 2017
An archive of John Carmack’s .plan files in readable markdown format
Wolfenstein 3D, reimagined in Svelte - rendered with the DOM
Raycasting game for the Hack computer from Elements of Computing Systems / Coursera NAND2Tetris
Basic MonoGame raycast engine
Wolfenstein 3D raycasting engine made in JS and P5.js
3D Raycast Engine in Flutter, using DDA(Digital Differential Analyzer) Algorithm.
Wolfenstein 3D style game engine implemented in haskell
Simple 3D Labyrinth written in Javascript. Maze generator was written earlier in Java. It uses canvas to draw minimap and raycasting system.
Wolfenstein 3D ported to the PSP originally by Zack and Chilly Willy
A first person shooter game coded in Java with the LibGDX framework during the week-long LibGDX 15 Game Jam December 2020.
2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support
Slides on how Wolf and maybe one day other ID games worked
MPU-401 MIDI playback support for the original open source release of Wolfenstein 3D.
A recreation of the classic 2.5D fps Wolfenstein3D using the Cocos2d-x game engine.
Converts the OPL2 music of Wolfenstein 3-D and Spear of Destiny games to General MIDI, and packs it into an ECWolf-compatible .zip file.
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
School project: create a video game using ray-casting technology and a graphic library (with all the bonuses).
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