Canvas animation basics
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Updated
Jun 10, 2020 - JavaScript
Canvas animation basics
A browser based game inspired by the 1980 Atari arcade classic.
Wrapper for Stephen Cameron's Enhanced GJK code
Uncertainty-Aware DRL for Autonomous Vehicle Crowd Navigation in Shared Space (IEEE-IV-2024) - Pedestrian Trajectory Prediction Part
A collision detection algorithm using smart space division to improve detection speed.
A data structure for efficient collision detection in a 2D space
This repository shows how to build a quad tree in a squared map. This data structure can be used to check for collisions super efficiently. Used mainly in games.
This package checks for collisions while offline with its own model. This is useful especially while checking collisions for situations where collision links are disabled for experiments (allowing moveit to collide links in the simulation, e.g. while testing DawnIK Solver).
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
Polar Collision Grids: Effective Interaction Modelling for Pedestrian Trajectory Prediction in Shared Space Using Collision Checks (ITSC 2023)
Code for our ICRA paper "Autonomous Navigation in Unknown Environments with Sparse Kernel-based Occupancy Mapping"
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
A Hybrid-A* planner with early stopping for efficient path planning and extended motion primitives to account for the motion capabilities of the U-Shift II vehicle. Author: Oliver Schumann
Code for our paper "Autonomous Navigation in Unknown Environments with Sparse Bayesian Kernel-based Occupancy Mapping".
This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.
RRT (Rapidly-Exploring Random Trees) using Dubins curve, with collision check in MATLAB
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