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You need to beat Flooded Cave at least 5 times to unlock Dry Cave
Dry Cave will replace Flooded Cave with 100% chance if you have unlocked it, but never beat it
After beating it once, it will replace Flooded Cave with 50% chance
It features all-new enemies and all-new boss along with resprites of existing enemies
In the future every level will have an alternative level...
Content Progression 📖
Since the game now tracks how many times you have beaten each level, I could add tiny bits of content progression to gradually introduce players to new features
Some enemies will not appear until you've beaten their level enough times
Giant and tiny enemies don't generate on a level until you've beaten that level once
Enchanted items don't appear until you've beaten Flooded Cave once
Shrines don't appear until you've beaten Dark Tunnel once
Minor Additions 🔺
Hud Animations
Bump animation whenever you put an item in a slot
Swap animation when you swap weapon and extra slot
Link animation when you pick up a weapon and it's the same as your current weapon
Whenever you enter a new level, a title of this level appears
Added version number and link to game's discord server to main menu
Achievements
Add achievements for beating Dry Cave and activating a shrine
Remove achievements for destroying an obelisk and beating Flooded Cave fast
15 new tips were added
Minion Changes 🐝
The philosophy for minions was changed.
Previously I thought that it's hard to attack enemies with minions, so to compensate for it they should have high damage.
It turned out that this is not true at all and in most cases it is actually easier to attack enemies with minions than with normal weapons. That is because minions can damage enemies from weird angles, while running away from them etc. Minions allow you to never stop moving and damage enemies nevertheless. Minions also provide massive AOE because you can collect a lot of minions in a run.
So now the main idea behind minions is Movement and AOE!
Nerfs
Basic damage of all minions was decreased from 1 to 0.5
Attack bonus for putting a minion staff in your weapon slot was decreased from +1 to +0.5
Buff
Minions now also attack enemies if they stand on them and you move away. Now the optimal strategy with minions is a constant movement.
Minion items changes
Hive Staff now summons 3 bees instead of 4
Kitsune Mask's minion attack was decreased from 1 to 0.5
Summoner Belt's defense was reduced from 0.75 to 0.5
Nightmare minions die after 2 hits instead of 1
Enemy Changes 🐸
Red Star was removed from Flooded Cave, renamed to Dead Star and moved to Dry Cave
Paranoid eel now never turns to players if it is being attacked during his special attack
Reduce Poison Eel's health from 4 to 3
Mages in Ruins can drop a mana potion now
Spawning delay of cocoons with red spiders was decreased by 5
The average amount of alligators in Dark Tunnel was decreased
Item Changes 🔪
Quiver of the Forest Spirit now gives you +0.25 attack overall and shoots another homing arrow whenever you shoot with a bow, similarly to Cerberus Bow, instead of just giving you +0.75 bow attack
Assassin's Dagger's attack was increased from 1.25 to 1.5
Vampire Crown now also gives you 0.25 attack
Spear was added to weapon pool and thus can now be found in shops, chests and pedestals
Seer Circlet's rarity was decreased from A to B
Hero Key never generates in shops now
Heavy armor now also gives you -0.5 magic attack
Renamed
Divine Bow -> Empyreal Bow
Battle Helmet -> Guard Helmet
Summoner's Belt -> Summoner Belt
Graphical Changes 🖌️
Following sprites were changed
Mushroom
Small Mushroom
Spiky Wall Trap's spikes
Laser Turret's laser
Guard Helmet
Blade Crown
Vampire Crown
Added explosion animation
"Edge" dark tiles between light and darkness in Dark Tunnel were made brighter
Shadows were made a bit darker
General Changes ⚖️
Main menu now chooses a random background color on startup based on what levels you have seen
Chests can now be exploded. It takes 2 explosions to destroy it and it drops their item when destroyed. If chest was unopened on destruction, it drops a key
Death particles now have correct z-index which fixes the issue when they appeared behind walls
Keys now won't generate inside shops
Secret room in Flooded Cave was removed
The chances of getting a weapon from chests and pedestals were decreased from 30% and 40% to 25%