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Dry Cave [v0.43]

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@sunDalik sunDalik released this 25 Sep 11:46

New Features ✔️

  • Dry Cave — the alternative level to Flooded Cave
  • Shrines
    • Shrine of Seraph
    • Shrine of Imp
    • Shrine of Curse
    • Shrine of Balance
    • Shrine of Dice
  • Scorpion Queen — Dry Cave exclusive boss
  • 13 New enemies
    • Mini Star
    • Poisonous Star
    • Crab
    • Dark Crab
    • Phantom
    • Master Spider
    • Cactus Wall Trap
    • Bomb Skull
    • Desert Worm
    • Poison Cactus
    • Fire Cactus
    • Scorpion
    • Red Scorpion
  • 7 New Items
    • Mana Potion
    • Crown of Malice
    • Barbarian Helmet
    • Stone Mask
    • Sapphire Ring
    • Sacred Knowledge
    • Obsidian Cuffs

Dry Cave 🏜️

  • It is the alternative level to Flooded Cave
  • You need to beat Flooded Cave at least 5 times to unlock Dry Cave
  • Dry Cave will replace Flooded Cave with 100% chance if you have unlocked it, but never beat it
  • After beating it once, it will replace Flooded Cave with 50% chance
  • It features all-new enemies and all-new boss along with resprites of existing enemies
  • In the future every level will have an alternative level...

Content Progression 📖

  • Since the game now tracks how many times you have beaten each level, I could add tiny bits of content progression to gradually introduce players to new features
  • Some enemies will not appear until you've beaten their level enough times
  • Giant and tiny enemies don't generate on a level until you've beaten that level once
  • Enchanted items don't appear until you've beaten Flooded Cave once
  • Shrines don't appear until you've beaten Dark Tunnel once

Minor Additions 🔺

  • Hud Animations
    • Bump animation whenever you put an item in a slot
    • Swap animation when you swap weapon and extra slot
    • Link animation when you pick up a weapon and it's the same as your current weapon
    • Whenever you enter a new level, a title of this level appears
  • Added version number and link to game's discord server to main menu
  • Achievements
    • Add achievements for beating Dry Cave and activating a shrine
    • Remove achievements for destroying an obelisk and beating Flooded Cave fast
  • 15 new tips were added

Minion Changes 🐝

  • The philosophy for minions was changed.
    Previously I thought that it's hard to attack enemies with minions, so to compensate for it they should have high damage.
    It turned out that this is not true at all and in most cases it is actually easier to attack enemies with minions than with normal weapons. That is because minions can damage enemies from weird angles, while running away from them etc. Minions allow you to never stop moving and damage enemies nevertheless. Minions also provide massive AOE because you can collect a lot of minions in a run.
    So now the main idea behind minions is Movement and AOE!
  • Nerfs
    • Basic damage of all minions was decreased from 1 to 0.5
    • Attack bonus for putting a minion staff in your weapon slot was decreased from +1 to +0.5
  • Buff
    • Minions now also attack enemies if they stand on them and you move away. Now the optimal strategy with minions is a constant movement.
  • Minion items changes
    • Hive Staff now summons 3 bees instead of 4
    • Kitsune Mask's minion attack was decreased from 1 to 0.5
    • Summoner Belt's defense was reduced from 0.75 to 0.5
    • Nightmare minions die after 2 hits instead of 1

Enemy Changes 🐸

  • Red Star was removed from Flooded Cave, renamed to Dead Star and moved to Dry Cave
  • Paranoid eel now never turns to players if it is being attacked during his special attack
  • Reduce Poison Eel's health from 4 to 3
  • Mages in Ruins can drop a mana potion now
  • Spawning delay of cocoons with red spiders was decreased by 5
  • The average amount of alligators in Dark Tunnel was decreased

Item Changes 🔪

  • Quiver of the Forest Spirit now gives you +0.25 attack overall and shoots another homing arrow whenever you shoot with a bow, similarly to Cerberus Bow, instead of just giving you +0.75 bow attack
  • Assassin's Dagger's attack was increased from 1.25 to 1.5
  • Vampire Crown now also gives you 0.25 attack
  • Spear was added to weapon pool and thus can now be found in shops, chests and pedestals
  • Seer Circlet's rarity was decreased from A to B
  • Hero Key never generates in shops now
  • Heavy armor now also gives you -0.5 magic attack
  • Renamed
    • Divine Bow -> Empyreal Bow
    • Battle Helmet -> Guard Helmet
    • Summoner's Belt -> Summoner Belt

Graphical Changes 🖌️

  • Following sprites were changed
    • Mushroom
    • Small Mushroom
    • Spiky Wall Trap's spikes
    • Laser Turret's laser
    • Guard Helmet
    • Blade Crown
    • Vampire Crown
  • Added explosion animation
  • "Edge" dark tiles between light and darkness in Dark Tunnel were made brighter
  • Shadows were made a bit darker

General Changes ⚖️

  • Main menu now chooses a random background color on startup based on what levels you have seen
  • Chests can now be exploded. It takes 2 explosions to destroy it and it drops their item when destroyed. If chest was unopened on destruction, it drops a key
  • Death particles now have correct z-index which fixes the issue when they appeared behind walls
  • Keys now won't generate inside shops
  • Secret room in Flooded Cave was removed
  • The chances of getting a weapon from chests and pedestals were decreased from 30% and 40% to 25%