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Tiny YOLO for iOS implemented using CoreML but also using the new MPS graph API.
Empowering everyone to build reliable and efficient software.
This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo
A fast, practical GPU rasterizer for fonts and vector graphics
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
RenderDoc is a stand-alone graphics debugging tool.
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
The App Store for your multi-account eco system.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Generate typesafe Rust bindings for wgsl shaders in wgpu
2D graphics rendering on the GPU in rust using path tessellation.
Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
PainterEngine is a application/game engine with software renderer,PainterEngine can be transplanted to any platform that supports C
General Polygon Clipper, aka GPC, version 2.33
The libdispatch Project, (a.k.a. Grand Central Dispatch), for concurrency on multicore hardware
A Swift framework for microcontrollers abstraction layer.
ohos-rs / ohos-rs
Forked from napi-rs/napi-rsA framework for building compiled OpenHarmony SDK in Rust via Node-API(Forked from napi-rs)
Automatically exported from code.google.com/p/freequartz
A Swift iOS rewrite of Andy Finnell's VectorBoolean bezier path tools
C++ library for boolean operations on contours. Including cubic beziers.
Add boolean operations to NSBezierPath like the pathfinder of Adobe Illustrator.
Demonstration of the variable bezier strokes by offseting a quad bezier path. / Math papers at https://microbians.com/math
A nodejs and client-side library for (cubic) Bezier curve work