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An experimental plugin for exporting models from FFXIV
Cleans up the Skeleton from Meddle Exported FF14 Character models
Blender Add-on containing my personal Scripts, Matcaps, Themes and Keymaps
😺 A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and pote…
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
GUI Application to work with engine assets, asset bundles, and serialized files
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Explore and Troubleshoot your WebGL scenes with ease.
ShiyoKozuki / Timers
Forked from lenonk/TimersTimers addon for Ashita v4. Visually displays recast, buff, and debuff timers
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
A package for playing sequential image sequences in Unity Timeline
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
Blender Abnormal add-on for vertex normal editing
StyleGAN2 - Official TensorFlow Implementation
A bunch of custom passes made for HDRP
Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.co…
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
Procedural character generation with Unity Shader Graph and VFX Graph
Compute Stochastic Screen Space Reflections for unity post processing