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Indirect-Rendering-With-Compute-Shaders
Indirect-Rendering-With-Compute-Shaders PublicForked from ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
C# 1
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ShinyEffectForUGUI
ShinyEffectForUGUI PublicForked from mob-sakai/ShinyEffectForUGUI
Shiny effect of uGUI, which does not need mask or normal map.
C#
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uRaymarching
uRaymarching PublicForked from hecomi/uRaymarching
Raymarching Shader Generator in Unity
C#
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GearSwap-Jobs
GearSwap-Jobs PublicForked from Kinematics/GearSwap-Jobs
Repository for GearSwap lua files for various jobs
Lua
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ComputeStochasticReflections
ComputeStochasticReflections PublicForked from simeonradivoev/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
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Unity-CommandBufferRefraction
Unity-CommandBufferRefraction PublicForked from Doppelkeks/Unity-CommandBufferRefraction
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.co…
ShaderLab
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