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[Docs] Remove broken link #19321

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2 changes: 0 additions & 2 deletions docs/feature_tap_dance.md
Original file line number Diff line number Diff line change
Expand Up @@ -356,8 +356,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {

And then simply use `TD(X_CTL)` anywhere in your keymap.

If you want to implement this in your userspace, then you may want to check out how [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) has implemented this in their userspace.

> In this configuration "hold" takes place **after** tap dance timeout. To achieve instant hold, remove `state->interrupted` checks in conditions. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled `TAPPING_TERM`).

#### Example 5: Using tap dance for advanced mod-tap and layer-tap keys :id=example-5
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2 changes: 0 additions & 2 deletions docs/ja/feature_tap_dance.md
Original file line number Diff line number Diff line change
Expand Up @@ -340,8 +340,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {

これで、キーマップのどこでも簡単に `TD(X_CTL)` マクロが使えます。

もし、この機能をユーザスペースで実現したい場合、 [DanielGGordon](https://github.com/qmk/qmk_firmware/tree/master/users/gordon) がユーザスペースでどのように実装しているか確認してください。

> この設定の "hold" は、タップダンスのタイムアウト(`ACTION_TAP_DANCE_FN_ADVANCED_TIME` 参照)の **後** に起こります。即座に "hold" を得るためには、条件から `state->interrupted` の確認を除きます。結果として、複数回のタップのための時間をより多く持つことで快適な長いタップの期限を使うことができ、そして、"hold" のために長く待たないようにすることができます(2倍の `TAPPING TERM` で開始してみてください)。

#### 例5: タップダンスを高度なモッドタップとレイヤータップキーに使う :id=example-5
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