- Seattle, WA
- @mak_pav
- in/maksym-pavlenko
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Vulkan & OpenGL GPU profiler with `puffin` support
The superconsole crate provides a handler and building blocks for powerful, yet minimally intrusive TUIs. It is cross platform, supporting Windows 7+, Linux, and MacOS. Rustaceans who want to creat…
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
This is a list of game development resources I will be collecting
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
💥 Blazing fast terminal file manager written in Rust, based on async I/O.
Fast, concurrent, arena-based allocator with drop support
Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual quality of the viewed model or read speeds.
Bazel RBE with CAS server implementation in Rust. The free and open source cache and remote execution service, prioritizing stability and speed for the people that need it.
An easy to use library for pretty print tables of Rust structs and enums.
Cross platform native font loading and rasterization library for Rust
A fast, lightweight, embedded system-friendly library for wrapping text.
Dagor Engine and Tools source code from Gaijin Games KFT
Real-time path tracing library and sample
Rendergraph-based graphics engine written in C++ using DirectX12
Specification and reference implementation for the OpenPBR Surface shading model
All documents related to my master thesis