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🎮 Gamedev

32 repositories

🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,018 39 Updated May 31, 2024

Yet Another Raytracing in One Weekend in Rust

Rust 3 Updated Jul 9, 2022

The Tauray renderer

C++ 118 9 Updated Jul 30, 2024

A low-level gltf parser implemented on nanoserde

Rust 35 4 Updated Jan 21, 2024

Renderer agnostic frame graph library

C++ 134 12 Updated Jan 1, 2024

📝 a list of graphic programming resources

1,786 124 Updated Dec 30, 2020

Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.

C++ 185 24 Updated Apr 1, 2019

Fast polygon mesh library with different data structures and traits to abstract over those.

Rust 70 4 Updated May 24, 2024

Conveniently load, cache, and reload external resources

Rust 149 11 Updated Jul 5, 2024

Personal hobby project to experiment with various rendering techniques.

C++ 435 20 Updated Jul 23, 2024

A Rust implementation of a small ray/pathtracer.

Rust 30 5 Updated Jan 2, 2024

Experimental real-time renderer with support for dynamic global illumination

Rust 386 14 Updated Feb 26, 2024

A Rust crate that implements a frame-rate-independent game loop.

Rust 130 23 Updated May 7, 2024

Daxa is a convenient, simple and modern gpu abstraction built on vulkan

C++ 344 26 Updated Jul 23, 2024

DirectX 12 Renderer

C++ 306 25 Updated Jun 22, 2021

The multiplayer game engine

Rust 3,764 124 Updated Jun 12, 2024

All documents related to my master thesis

TeX 55 4 Updated Oct 24, 2023

Real-time path tracing library and sample

C++ 613 64 Updated Mar 19, 2024

Dagor Engine and Tools source code from Gaijin Games KFT

C++ 2,140 268 Updated Jul 16, 2024

Cross platform native font loading and rasterization library for Rust

Rust 68 33 Updated May 22, 2024

a sweet wrapper of DirectX12.

C++ 11 3 Updated Mar 2, 2024

Motion Matching implementation for Unity

C# 346 39 Updated Jun 23, 2024

Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual quality of the viewed model or read speeds.

Rust 99 5 Updated Jun 20, 2024

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

C++ 685 81 Updated Jul 18, 2024

3d transformation gizmo

Rust 190 47 Updated Jul 27, 2024

This is a list of game development resources I will be collecting

52 4 Updated May 26, 2020

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 1,986 555 Updated Jul 30, 2024

Embeddable physically based renderer

C++ 193 10 Updated Jul 30, 2024

Interpolation made easy.

Rust 159 31 Updated Jun 11, 2024

Animation graphs in Bevy!

Rust 93 4 Updated Jul 21, 2024