- Seattle, WA
- @mak_pav
- in/maksym-pavlenko
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🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A low-level gltf parser implemented on nanoserde
📝 a list of graphic programming resources
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
Fast polygon mesh library with different data structures and traits to abstract over those.
Conveniently load, cache, and reload external resources
Personal hobby project to experiment with various rendering techniques.
A Rust implementation of a small ray/pathtracer.
Experimental real-time renderer with support for dynamic global illumination
A Rust crate that implements a frame-rate-independent game loop.
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
All documents related to my master thesis
Real-time path tracing library and sample
Dagor Engine and Tools source code from Gaijin Games KFT
Cross platform native font loading and rasterization library for Rust
Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual quality of the viewed model or read speeds.
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
This is a list of game development resources I will be collecting
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.