- Mountain View, CA
- https://www.ItzWarty.com
Stars
Tips and resources to prepare for Behavioral interviews.
Reproducing images with geometric primitives.
Source code repository for ENGAGE: Battery-Free Game Boy
A Windows DLL injection, function interception, and memory manipulation library for .NET.
AuraOS, the Franco-English Operating System developed in C# using Cosmos!
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
This is a document to help with .NET memory analysis and diagnostics.
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
rebtd7 / FF13Fix
Forked from Nucleoprotein/OneTweakNGPerformance and bug fixes for the PC versions of FF13 and FF13-2
Interactive Image Generation via Generative Adversarial Networks
Set of roslyn-based analyzers for catching common C# errors (inspired by Google's error-prone)
Collection of general-purpose effects for the ReShade shader injector.
Construct geodesic paths, loops, networks on surface with a fast and simple edge flipping algorithm. C++ demo app and more.
This is basic camera calibration using a chessboard, OpenCV 4.0, C++.
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
2D Global Illumination shader in Godot.
Code release for NeRF (Neural Radiance Fields)
Planning our activities with issues that don't fit in a specific repository yet.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
An OpenGL 4 and C++ program which renders a procedural scene.
A light shafts (volumetric shadows) effect for Unity.