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This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
Flax Engine – multi-platform 3D game engine
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A class-leading water system implemented in Unity
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
Unity Graphics - Including Scriptable Render Pipeline
Toy Gaussian Splatting visualization in Unity
Temporal Reprojection Anti-Aliasing for Unity 5.0+
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
A fully-dynamic voxel-based global illumination system for Unity
Additional tools for Visual Effect Artists
Customized High-Quality Rendering Pipeline in Unity3D
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
This project is the implementation of FernRP Package, Include NPR/PBR.
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.