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A family of header-only, very fast and memory-friendly hashmap and btree containers.
Planetary rendering engine and aerospace simulation tools
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
One stop solution for all Vulkan samples
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Simple, light-weight and easy-to-use asynchronous components
SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.