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some thing about game and cg
14 repositories
A volumetric fog implementation in Unity.
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
C++ examples for the Vulkan graphics API
SSR solution for Unity URP
One stop shop for getting started with the Vulkan API
Sample to show import and DirectX rendering for glTF files
PreIntegrate Skin SSS LUT Generator for Unity.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…