Fix liquid drawtype faces sometimes not rendering #12807
Merged
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Fixes #12718.
Implementation details
The problem was, as I have suspected, that the rendering code checked
liquidtype
instead of the drawtype viaisLiquid
andsameLiquid
. This is incorrect because liquid flowing physics are supposed to be completely independent from liquid rendering.So the bugfix is check for the drawtype only, not liquidtype, because it's about rendering, not liquid flowing.
The
sameLiquid
function was removed because it had only one caller. It has been replaced bysameLiquidRender
.How to test
Use the drawtype test nodes from DevTest (like
testnodes:liquid_3
) and surround them in glass (testnodes:glasslike
). Viewed from every side, the liquid must look correctly.Surround the various other liquid test nodes with glass for comparison.
Also you might test liquids in DevTest in general to make sure that other liquid features weren't accidentally broken.