Remove workaround for normals not matching winding order #12460
Merged
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Fixes #12430.
After this, correct shading of entities requires correct or zero normals in the models. There is a related fix for the B3D exporter for Blender: GreenXenith/io_scene_b3d#7.
To do
This PR is Ready for Review.
How to test
Use the test from #12430.
@appgurueu