HUD: Update selection mesh every frame #12270
Merged
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Fixes #11904, most likely also fixes #3873
Minetest incorrectly made the assumption that the selectionbox doesn't change when the pointed thing doesn't change, which doesn't hold in the case of entities (which may have their properties changed) and nodes (which may have their neighborhood changed).
This PR fixes this by always updating the selection mesh. The performance impact is presumably negligible; worst-case performance (pointed thing constantly changing) hasn't changed at all. Only updating the selection mesh when it has changed would require way more code complexity and probably be less efficient.