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Add minetest.settings to CSM API #10382
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This might be good to have eventually, but i think new CSM features should be frozen until SSCSM is somewhat complete, because:
Unfortunately with how things happened, we let users have something they should never have had, so now of course it is difficult to tell users 'you should not have more of this', or 'it might be removed'. Because of the above, i am 👎 for this feature request until SSCSM is near completion. |
Looks good to me
…On Sat, Sep 12, 2020 at 7:04 AM anon55555 ***@***.***> wrote:
This doesn't add much complexity, it's literally 4 lines of code:
https://github.com/EliasFleckenstein03/dragonfireclient/blob/af085acbd32707576ff9e67c3b267ad6cf267288/src/script/scripting_client.cpp#L39
https://github.com/EliasFleckenstein03/dragonfireclient/blob/af085acbd32707576ff9e67c3b267ad6cf267288/src/script/scripting_client.cpp#L80
https://github.com/EliasFleckenstein03/dragonfireclient/blob/af085acbd32707576ff9e67c3b267ad6cf267288/src/script/lua_api/l_util.cpp#L515-L516
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The code is already written as part of https://github.com/EliasFleckenstein03/dragonfireclient. This would allow changing client settings without restarting the game using a CSM.
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