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Fix Android node selection distance (#6187)
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juhdanad authored and SmallJoker committed Jun 3, 2018
1 parent d9c7af1 commit 2c450ed
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Showing 2 changed files with 17 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3550,6 +3550,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)

if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
shootline = g_touchscreengui->getShootline();
// Scale shootline to the acual distance the player can reach
shootline.end = shootline.start
+ shootline.getVector().normalize() * BS * d;
shootline.start += intToFloat(camera_offset, BS);
shootline.end += intToFloat(camera_offset, BS);
}
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14 changes: 14 additions & 0 deletions src/touchscreengui.h
Original file line number Diff line number Diff line change
Expand Up @@ -156,6 +156,14 @@ class TouchScreenGUI

double getPitch() { return m_camera_pitch; }

/*!
* Returns a line which describes what the player is pointing at.
* The starting point and looking direction are significant,
* the line should be scaled to match its length to the actual distance
* the player can reach.
* The line starts at the camera and ends on the camera's far plane.
* The coordinates do not contain the camera offset.
*/
line3d<f32> getShootline() { return m_shootline; }

void step(float dtime);
Expand All @@ -180,6 +188,12 @@ class TouchScreenGUI
double m_camera_yaw_change;
double m_camera_pitch;

/*!
* A line starting at the camera and pointing towards the
* selected object.
* The line ends on the camera's far plane.
* The coordinates do not contain the camera offset.
*/
line3d<f32> m_shootline;

rect<s32> m_control_pad_rect;
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