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Project-Marshmallow Public
Vulkan-based implementation of clouds from Decima Engine
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WFC-Ver-9001 Public
Build a voxel structure in Unity then WaveFunctionCollapse it
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Corpus-Puzzle Public
A fan recreation of Corpus hacking puzzles from Warframe
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Project6-Vulkan-Grass-Rendering Public
Forked from CIS565-Fall-2017/Project6-Vulkan-Grass-RenderingSimple windy grass simulator in Vulkan with compute culling
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Project5-WebGL-Clustered-Deferred-Forward-Plus Public
Forked from CIS565-Fall-2017/Project5-WebGL-Clustered-Deferred-Forward-PlusFrustum-culled lights on WebGL 1
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Procedural-Materials Public
A collection of procedural materials and renders.
1 UpdatedDec 17, 2017 -
Project4-CUDA-Rasterizer Public
Forked from CIS565-Fall-2017/Project4-CUDA-RasterizerCIS565: CUDA Rasterizer
C UpdatedOct 19, 2017 -
Project3-CUDA-Path-Tracer Public
Forked from CIS565-Fall-2017/Project3-CUDA-Path-Tracer -
Project2-Stream-Compaction Public
Forked from CIS565-Fall-2017/Project2-Stream-CompactionCIS565 Project2-Stream-Compaction
CMake UpdatedSep 19, 2017 -
Project1-CUDA-Flocking Public
Forked from CIS565-Fall-2017/Project1-CUDA-FlockingAn introduction to CUDA programming by way of a Boids Flocking simulation
CMake UpdatedSep 11, 2017 -
Debugging-Lab Public
Forked from CIS565-Fall-2017/Debugging-LabCUDA Nsight Debugging Lab - Code
Cuda UpdatedSep 4, 2017 -
Project0-CUDA-Getting-Started Public
Forked from CIS565-Fall-2017/Project0-CUDA-Getting-StartedCMake UpdatedSep 2, 2017 -
Project5-Shaders Public
Forked from CIS700-Procedural-Graphics/Project5-ShadersA playground of shader tests. Original Framework by Austin Eng.
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GLSLDemo Public
Forked from mmerchante/pruitt-igoeA short procedural animation.
C++ MIT License UpdatedMay 6, 2017 -
Final-Project Public
Forked from CIS700-Procedural-Graphics/Final-ProjectC++ MIT License UpdatedMay 4, 2017 -
Project7-BioCrowds Public
Forked from CIS700-Procedural-Graphics/Project7-BioCrowdsJavaScript UpdatedMar 29, 2017 -
Project6-RayMarching-Implicit-Surfaces Public
Forked from CIS700-Procedural-Graphics/Project6-RayMarching-Implicit-SurfacesJavaScript UpdatedFeb 28, 2017 -
Project4-Shape-Grammar Public
Forked from CIS700-Procedural-Graphics/Project4-Shape-GrammarJavaScript UpdatedFeb 17, 2017 -
minimaya Public
A simple 3D modelling application along the lines of autodesk maya, with raytracer by Michael Molisani and deformation lattice by Ellen Duong, CIS 277 Spring 2015
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Project3-LSystems Public
Forked from CIS700-Procedural-Graphics/Project3-LSystemsJavaScript UpdatedFeb 7, 2017 -
Project2-Toolbox-Functions Public
Forked from CIS700-Procedural-Graphics/Project2-Toolbox-FunctionsJavaScript UpdatedJan 31, 2017 -
Project1-Noise Public
Forked from CIS700-Procedural-Graphics/Project1-NoiseAnimated planet from perlin noise in THREE.js
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IC-Distribution Public
Forked from CIS700-Procedural-Graphics/IC-DistributionJavaScript UpdatedJan 24, 2017 -
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pathtracer Public
A path tracing application made in collaboration with Ellen Duong and Chloe Snyder, CIS 560 Fall 2015
C++ UpdatedMay 8, 2016 -