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  • Indian Institute of Science
  • Bangalore

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Phifty One Ergs Blows Up A Star

Jupyter Notebook 33 Updated Oct 4, 2024

AthenaPK: a performance portable version of Athena++ built on Parthenon and Kokkos

C++ 50 11 Updated Sep 28, 2024

Development repository for the Triton language and compiler

C++ 12,939 1,573 Updated Oct 7, 2024

trame-vuetify brings Vuetify UI Material Components into trame

Python 9 2 Updated Sep 4, 2024

The interactive graphing library for Python ✨ This project now includes Plotly Express!

Python 16,087 2,537 Updated Oct 4, 2024

Trame lets you weave various components and technologies into a Web Application solely written in Python.

Python 413 54 Updated Oct 4, 2024

Tutorials for the AMReX framework.

C++ 51 64 Updated Oct 2, 2024

18.337 - Parallel Computing and Scientific Machine Learning

Jupyter Notebook 220 42 Updated Apr 24, 2023

CUDA Library Samples

Cuda 1,548 328 Updated Oct 3, 2024

Distributed memory, MPI based SuperLU

C 186 64 Updated Oct 6, 2024

The official SuiteSparse library: a suite of sparse matrix algorithms authored or co-authored by Tim Davis, Texas A&M University.

C 1,149 259 Updated Oct 3, 2024

LinearSolve.jl: High-Performance Unified Interface for Linear Solvers in Julia. Easily switch between factorization and Krylov methods, add preconditioners, and all in one interface.

Julia 246 52 Updated Oct 5, 2024

Parallel distributed-memory version of Gridap

Julia 103 15 Updated Oct 1, 2024

Large-scale, distributed, sparse linear algebra in Julia.

Julia 121 14 Updated Oct 3, 2024

A framework for out-of-core and parallel execution

Julia 632 67 Updated Oct 6, 2024

Julia Wrapper for C++ with Focus on Safety, Elegance, and Ease of Use

C++ 246 12 Updated Jun 10, 2024

Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"

C++ 80 37 Updated Jul 20, 2024

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

C++ 989 343 Updated Jan 5, 2019

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,891 1,188 Updated Sep 3, 2023

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,832 440 Updated Feb 17, 2024

Axis Aligned Bounding Octahedron

C++ 250 3 Updated May 29, 2019

Octree structure containing a 3D triangular mesh model

Jupyter Notebook 85 19 Updated Aug 25, 2021

Computational geometry in Julia

Julia 394 85 Updated Oct 4, 2024

Calculates the radiative view factor between two user-defined surfaces. GPU-acceleration is utilized to improve computational runtime.

Java 4 Updated Feb 11, 2021

A very simple 3D maze game with ray tracing.

Python 19 2 Updated Mar 28, 2024

generation of Sobol low-discrepancy sequence (LDS) for the Julia language

Julia 77 13 Updated Jun 12, 2024

This project is a tool for estimating view factors using Monte Carlo method with RayTracing

C++ 1 1 Updated Jun 22, 2023

Calculation of radiative view factors using SSE base Monte Carlo Ray Tracing

C++ 3 3 Updated May 25, 2014
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