-
Indian Institute of Science
- Bangalore
Lists (32)
Sort Name ascending (A-Z)
C++
CAD
CFD
Computer science
CUDA
Data science
Exascale
Fortran
GPU
HPC
Interview
Io
jax
Latex
Lbm
Learning mathematics
Learning_ML_AI
Linear algebra
ML_C++
MlFromScratch
MPI
OpenAcc
Petsc
PINNS
PINSS
Python
PythonParallel
PyTorch
SIMD
Stats probability
Utility
Visualisation
Starred repositories
AthenaPK: a performance portable version of Athena++ built on Parthenon and Kokkos
Development repository for the Triton language and compiler
trame-vuetify brings Vuetify UI Material Components into trame
The interactive graphing library for Python ✨ This project now includes Plotly Express!
Trame lets you weave various components and technologies into a Web Application solely written in Python.
mitmath / 18337
Forked from SciML/SciMLBook18.337 - Parallel Computing and Scientific Machine Learning
The official SuiteSparse library: a suite of sparse matrix algorithms authored or co-authored by Tim Davis, Texas A&M University.
LinearSolve.jl: High-Performance Unified Interface for Linear Solvers in Julia. Easily switch between factorization and Krylov methods, add preconditioners, and all in one interface.
Parallel distributed-memory version of Gridap
Large-scale, distributed, sparse linear algebra in Julia.
A framework for out-of-core and parallel execution
Julia Wrapper for C++ with Focus on Safety, Elegance, and Ease of Use
Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Octree structure containing a 3D triangular mesh model
Calculates the radiative view factor between two user-defined surfaces. GPU-acceleration is utilized to improve computational runtime.
A very simple 3D maze game with ray tracing.
generation of Sobol low-discrepancy sequence (LDS) for the Julia language
This project is a tool for estimating view factors using Monte Carlo method with RayTracing
Calculation of radiative view factors using SSE base Monte Carlo Ray Tracing