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Issues: idanarye/bevy-tnua
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The correct way to check if a character is grounded
#4
opened Mar 22, 2023 by
maxwellodri
updated Mar 3, 2024
Tilt correction wrong if
up != Vec3::Y
#40
opened Feb 1, 2024 by
unpairedbracket
updated Feb 1, 2024
Allow the character to be affected by the external physical world even when the acceleration is high
enhancement
New feature or request
#30
opened Nov 29, 2023 by
idanarye
updated Nov 29, 2023
Support fixating the horizontal distance of jumps
enhancement
New feature or request
#20
opened May 30, 2023 by
idanarye
updated May 30, 2023
Ledge climbing / vaulting
enhancement
New feature or request
#7
opened Apr 2, 2023 by
idanarye
updated Apr 2, 2023
ProTip!
Exclude everything labeled
bug
with -label:bug.