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If the character is pushed, Tnua will apply the maximum acceleration it can to reset its velocity. If we want the controls to be snappy, the acceleration is usually pretty high - which means that Tnua can easily negate these external forces.
I need to figure out a way to let the character be manipulated by such forces, without compromising on having a high acceleration for regular movement.
The text was updated successfully, but these errors were encountered:
If the character is pushed, Tnua will apply the maximum acceleration it can to reset its velocity. If we want the controls to be snappy, the acceleration is usually pretty high - which means that Tnua can easily negate these external forces.
I need to figure out a way to let the character be manipulated by such forces, without compromising on having a high acceleration for regular movement.
The text was updated successfully, but these errors were encountered: