Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow the character to be affected by the external physical world even when the acceleration is high #30

Open
idanarye opened this issue Nov 29, 2023 · 0 comments
Labels
enhancement New feature or request

Comments

@idanarye
Copy link
Owner

If the character is pushed, Tnua will apply the maximum acceleration it can to reset its velocity. If we want the controls to be snappy, the acceleration is usually pretty high - which means that Tnua can easily negate these external forces.

I need to figure out a way to let the character be manipulated by such forces, without compromising on having a high acceleration for regular movement.

@idanarye idanarye added the enhancement New feature or request label Nov 29, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant