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The correct way to check if a character is grounded #4
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Yes - this is correct. At least to the point that if it doesn't hold for a certain case you can open a bug for it. |
@idanarye Would the new way to do this be to check whether get_count_mut of TnuaSimpleAirActionsCounter is Some? |
@diego411 No. The new way is to use
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@idanarye Thank you! Idk how i missed that |
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I've been checking whether the jump_velocity in the TnuaPlatformerAnimatingOutput is Some but not 100% sure if this correct.
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