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3D Game Engines
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Chris Titus Tech's Windows Utility - Install Programs, Tweaks, Fixes, and Updates
A tool which allows you to edit source code of any MSVC C++ project live at runtime
Open source real-time translation app for Android that runs locally
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
RmlUi - The HTML/CSS User Interface library evolved
Ultra HDR is a true HDR image format, and is backcompatible. libultrahdr is the reference codec for the Ultra HDR format. The codecs that support the format can render the HDR intent of the image o…
A mini tool to see the chain of dependencies in odin projects
Depth Anything V2. A More Capable Foundation Model for Monocular Depth Estimation
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
Una version de Blender creada desde cero para Symbian
Original source code for Impulse Tracker, a music tracker for DOS
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Fixed-size C++ delegates - efficient alternatives to std::function.
Video+code lecture on building nanoGPT from scratch
The 3D renderer for PixiJS. Seamless integration with 2D applications.
A list of alternatives for Adobe software
A WebGL graphic library for building scalable Web3D applications
Control Sonoff Devices with eWeLink (original) firmware over LAN and/or Cloud from Home Assistant
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.