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A visual editor for building behavior trees for the bots
A complete solution to package and build a ready for distribution Electron app with “auto update” support out of the box
HexyWitch / behavior3editor
Forked from renatopp/behavior3editorOnline Editor For Building Behavior Trees
Sprite animation library for Ebitengine inspired by anim8
The only scene manager you will ever need for Ebitengine
Ebitengine rendering backend for the pure Go ImGui port
C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
This repo has been migrated to https://code.larus.se/lmas/opensimplex
A GitHub Action to generate semantic version from a git repository's commit history.
📦 GitHub Action for creating GitHub Releases
PixelMek 3D is an unofficial BattleTech first person raycasted game using community contributed pixel mech artwork
Read a tar file contents using go1.16 io/fs abstraction
Integration with Steam for Galaxy
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
A plugin loader for the Steam Deck.
List of general purpose shaders written in Kage (Ebitengine shading language)
A gamedata package that provides convenient cross-platform storage for games
Neon: Serverless Postgres. We separated storage and compute to offer autoscaling, code-like database branching, and scale to zero.
Share your game written in Go and Ebitengine to the Internet as a browser game!
A flexible commandline tool for template rendering. Supports lots of local and remote datasources.
A very fast & zero-allocation, grid-based, pathfinding library for Go.
✨ This pack of 100+ gopher pictures and elements will help you to build own design of almost anything related to Go Programming Language: presentations, posts in blogs or social media, courses, vid…
An indirect control real-time strategy game about robot colonies
Ebitengine game template
CLI tool and library for generating a Software Bill of Materials from container images and filesystems