Skip to content

A gamedata package that provides convenient cross-platform storage for games

License

Notifications You must be signed in to change notification settings

quasilyte/gdata

Repository files navigation

gdata

Build Status PkgGoDev

A gamedata package that provides convenient cross-platform storage for games.

Some examples of such gamedata that you might want to store:

  • Game settings
  • Save states
  • Replays
  • Pluging/mods metadata

This package was made with Ebitengine in mind, but it should be usable with any kind of a game engine for Go.

Platforms supported:

  • Windows (file system, AppData)
  • Linux (file system, ~/.local/share)
  • MacOS (file system, ~/.local/share)
  • Android (file system, app data directory)
  • Browser/wasm (local storage)

This library tries to use the most conventional app data folder for every platform.

It provides a simple key-value style API. It can be considered to be a platform-agnostic localStorage.

This package was part of my game development framework which I used in all of my Go-powered games. Now I'm feel like it's ready to become a part of the ecosystem.

Installation

go get github.com/quasilyte/gdata

Quick Start

package main

import (
	"fmt"

	"github.com/quasilyte/gdata/v2"
)

func main() {
	// m is a data manager; treat it as a connection to a filesystem.
	m, err := gdata.Open(gdata.Config{
		AppName: "mygame",
	})
	if err != nil {
		panic(err)
	}

	if err := m.SaveObjectProp("core", "save.data", []byte("mydata")); err != nil {
		panic(err)
	}
	if err := m.SaveObjectProp("core", "settings.json", []byte("settings")); err != nil {
		panic(err)
	}

	result, err := m.LoadObjectProp("core", "save.data")
	if err != nil {
		panic(err)
	}
	fmt.Println("=>", string(result)) // "mydata"

	fmt.Println(m.ObjectExists("core"))                      // true
	fmt.Println(m.ObjectPropExists("core", "save.data"))     // true
	fmt.Println(m.ObjectPropExists("core", "settings.json")) // true

	{
		propKeys, err := m.ListObjectProps("core")
		if err != nil {
			panic(err)
		}
		for _, p := range propKeys {
			v, err := m.LoadObjectProp("core", p)
			if err != nil {
				panic(err)
			}
			fmt.Println("key=", p, "value=", string(v))
		}
	}

	fmt.Println(m.ObjectPropExists("core", "save.data")) // true
}