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Releases: galacean/engine

v1.3.12

24 Sep 11:18
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What's Changed

Fixed 🐞

Full Changelog: v1.3.8...v1.3.12

v1.3.8

22 Aug 10:08
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What's Changed

Fixed 🐞

Full Changelog: v1.3.7...v1.3.8

v1.3.7

20 Aug 10:15
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What's Changed

Fixed 🐞

  • Fix particleRenderer enable startFrame by @JujieX in #2333

Full Changelog: v1.3.6...v1.3.7

v1.3.6

13 Aug 07:18
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What's Changed

Fixed 🐞

  • Fix SpriteMask clone bug by @cptbtptpbcptdtptp in #2327
  • Fix animator play backwards error and onStateExit not triggered when crossFade finished and actualDeltaTime error by @luzhuang in #2325
  • Fix CharactorController move not effect with transform changed in update func by @luzhuang in #2322

Full Changelog: v1.3.5...v1.3.6

v1.3.5

08 Aug 12:04
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What's Changed

Fixed 🐞

Full Changelog: v1.3.3...v1.3.5

v1.3.3

07 Aug 04:03
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What's Changed

Features 🎉

Fixed 🐞

Full Changelog: v1.3.1...v1.3.3

v1.3.1

05 Aug 11:03
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What's Changed

Features 🎉

  • ParticleRenderer support bounds and frustum culling by @JujieX in #2110
  • Refactor 2d render pipeline by @singlecoder in #1708
  • Animator support transition conditions by @luzhuang in #2096
  • Refactor state transition update logic and fix time bug by @luzhuang in #2130
  • Support Prefab by @luzhuang in #2108
  • Add constructor to sub primitive and export by @johanzhu in #2155
  • Export ClearableObjectPool and ReturnableObjectPool from utils by @singlecoder in #2154
  • Support post process by @zhuxudong in #2129
  • Camera setReplacementShader support ReplacementFailureStrategy when failed by @cptbtptpbcptdtptp in #2172
  • Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113
  • Path in #include directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241

Fixed 🐞

Other Changes

New Contributors

Full Changelog: v1.2.0...v1.3.1

v1.3.0

02 Aug 08:39
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What's Changed

Features 🎉

  • ParticleRenderer support bounds and frustum culling by @JujieX in #2110
  • Refactor 2d render pipeline by @singlecoder in #1708
  • Animator support transition conditions by @luzhuang in #2096
  • Refactor state transition update logic and fix time bug by @luzhuang in #2130
  • Support Prefab by @luzhuang in #2108
  • Add constructor to sub primitive and export by @johanzhu in #2155
  • Export ClearableObjectPool and ReturnableObjectPool from utils by @singlecoder in #2154
  • Support post process by @zhuxudong in #2129
  • Camera setReplacementShader support ReplacementFailureStrategy when failed by @cptbtptpbcptdtptp in #2172
  • Refactoring the ShaderLab Compiler Module using the LALR Algorithm for Enhanced GLSL Compatibility and Reduced Build Size by @Sway007 in #2113
  • Path in #include directive support relative path against to shader's path AND fix code generation error when target language is gles 100 by @Sway007 in #2241

Fixed 🐞

Full Changelog: v1.2.0...v1.3.0

v1.3.0-beta.10

01 Aug 15:29
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v1.3.0-beta.10 Pre-release
Pre-release

What's Changed

Fixed 🐞

Full Changelog: v1.3.0-beta.9...v1.3.0-beta.10

v1.3.0-beta.9

31 Jul 16:54
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v1.3.0-beta.9 Pre-release
Pre-release

What's Changed

Fixed 🐞

Full Changelog: v1.3.0-beta.8...v1.3.0-beta.9