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Fix the logic that incorrectly determines the length of the atlas when loading it #2164
Fix the logic that incorrectly determines the length of the atlas when loading it #2164
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- packages/loader/src/SpriteAtlasLoader.ts (1 hunks)
Files skipped from review due to trivial changes (1)
- packages/loader/src/SpriteAtlasLoader.ts
Please check if the PR fulfills these requirements
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
What is the current behavior? (You can also link to an open issue here)
What is the new behavior (if this is a feature change)?
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
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Summary by CodeRabbit
SpriteAtlasLoader
where the loop condition could cause incorrect handling of the sprite atlas items.