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👋  Hey there! I'm Fatih

👨🏻‍💻  About Me

💡  I like to work on challenging technologies like computer graphics or VLSI.
🎓  Graduated from Yaşar University
🌱  I'm on track for learning more about Microprocessor Design, Computer Graphics and Game Engine Development.
✍️  In my free time, I work on 3D Art as hobbies/side hustles.
💬  Feel free to reach out to me for volunteering, or just for some interesting discussion.
✉️  You can shoot me an email at [email protected]! I'll try to respond as soon as I can.
📄  Please have a look at my Résumé for more details about me. I'm open to feedback and suggestions!

Fatih's Twitter | Twitter     Fatih's LinkedIN     Fatih's ArtStation

🧶  Projects

🐿  Squirrel Engine

Squirrel Engine is a game engine that runs efficiently on multi-core processors. It is presented as my graduation project. I work extensively on the general architecture and multithreading parts of the project. I also support parts such as to render engine, compiler and scripting. Squirrel Engine    

🌋  Vulkan Renderer

A Vulkan-based renderer prototype. It's a project that helps me to learn the basic concepts of Vulkan. Still under development. Vulkan Renderer    

✨  Realistic FPS Game Mechanics

Realistic FPS game mechanics project developed with Unreal Engine 5. I actively use new technologies such as Niagara and lumen in this project. Realistic FPS Game Mechanics    

💽  SQLite Plugin

SQLite plugin for Unreal Engine 5. SQLite Plugin    

🛠  Tech Stack

🔮 Computer Graphics C  C++  OpenGL DirectX GLSL 

🎮 Game Development Unreal Engine Unity Maya Houdini Substance 

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