💡 I like to work on challenging technologies like computer graphics or VLSI.
🎓 Graduated from Yaşar University
🌱 I'm on track for learning more about Microprocessor Design, Computer Graphics and Game Engine Development.
✍️ In my free time, I work on 3D Art as hobbies/side hustles.
💬 Feel free to reach out to me for volunteering, or just for some interesting discussion.
✉️ You can shoot me an email at [email protected]! I'll try to respond as soon as I can.
📄 Please have a look at my Résumé for more details about me. I'm open to feedback and suggestions!
Squirrel Engine is a game engine that runs efficiently on multi-core processors. It is presented as my graduation project. I work extensively on the general architecture and multithreading parts of the project. I also support parts such as to render engine, compiler and scripting. Squirrel Engine
A Vulkan-based renderer prototype. It's a project that helps me to learn the basic concepts of Vulkan. Still under development. Vulkan Renderer
Realistic FPS game mechanics project developed with Unreal Engine 5. I actively use new technologies such as Niagara and lumen in this project. Realistic FPS Game Mechanics
SQLite plugin for Unreal Engine 5. SQLite Plugin