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Migration to a CMake-based build system, update for latest version of Idlib and Idlib: Game Engine, cleanups #361

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merged 25 commits into from
Feb 5, 2018

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- Switch from integer math to floating-point math in editor.
- Proper initialization of camera system in game.
Update for Visual Studio Community 2017 15.5.0.
In all Visual Studio project files:
- C++ version is C++ 17
- Enforce type conversion rules is enabled
- Runtime type support is enabled
- OpenMP support is disabled
- Remove references to non-existing projects
Egoboo was updated for the latest version of Idlib and Idlib: Game Engine.
Every call to 'vfs_removeDirectoryAndContents' passes 'VFS_TRUE' as the
argument to parameter 'recursive'. Consequently, that parameter can be
removed.
Every call to 'fs_removeDirectoryAndContents' passes 'VFS_TRUE' as the argument to parameter 'recursive'. Consequently, that parameter can be removed.
Egoboo was updated for the latest version of Idlib and Idlib: Game
Engine.
Egoboo was updated for the latest version of Idlib and Idlib: Game
Engine.
Egoboo and Egolib had cyclic includes. These were removed by
moving all source code (except of a sole main function)
from Egoboo into Egolib.
@michaelheilmann michaelheilmann changed the title Migration to CMake build system, update for latest version of Idlib, cleanups Migration to CMake and GLEW, update for latest version of Idlib, cleanups Feb 5, 2018
@michaelheilmann michaelheilmann changed the title Migration to CMake and GLEW, update for latest version of Idlib, cleanups Migration to CMake and GLEW, update for latest version of Idlib and Idlib: Game Engine Feb 5, 2018
@michaelheilmann michaelheilmann changed the title Migration to CMake and GLEW, update for latest version of Idlib and Idlib: Game Engine Migration to a CMake-based build system, update for latest version of Idlib and Idlib: Game Engine, cleanups Feb 5, 2018
@michaelheilmann michaelheilmann merged commit bd35da9 into egoboo:master Feb 5, 2018
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