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A serialization format for various persistent Vulkan object types.
Fast O(1) offset allocator with minimal fragmentation
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Code sample accompanying the article "Crash Course in BRDF Implementation"
Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.
A minimal borderless window with the Windows API
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
Renders sky colors with Rayleigh and Mie scattering.
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
Real-time GPU path tracing with a USD Hydra render delegate
nanobind: tiny and efficient C++/Python bindings
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
Visual Python and C++ nanosecond profiler, logger, tests enabler
Exports models from Minecraft for 3D printing or rendering
Polyfill some holes in the SSE intrinsics set
Single-header minimalistic pragmatic GPU font rendering library.
Compile Time Regular Expression in C++
Tools for profiling and visualizing C++ build times.
🎤 Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)