Graphics programmer focusing on high-performance real-time rendering and ray
tracing.
- United Kingdom
- https://diharaw.github.io/
- @diharaw94
Panos Karabelas
PanosK92
Working solo | Creator of Spartan Engine | Explored AMD, Codemasters, Sony
Manchester, UK
Joseph Kalathil
josephbk117
I am a game developer who is a graphics programmer at heart.
Interested in graphics and tool development.
Trivandrum, Kerala
Nathan Reed
Reedbeta
3D rendering at Adobe; formerly at 343, Sucker Punch, and NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd. He/him.
@adobe Seattle, WA
Bart Wronski
bartwronski
A programmer passionate about graphics, maths, image processing, signal theory, photography, machine learning and electronic music.
New York
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Isuru Edirisinghe
isuru117
Fullstack Software Engineer with 3+ Years of Experience working with .NET, React, NodeJS and more!
Peugeot Motocycles Montbéliard
Бранимир Караџић
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA