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Official Commander List (3rd Pass)

JakeSamiRulz edited this page May 11, 2021 · 1 revision

Custom Wars Tactics

CWT Commanders


CWT Ruleset

  • D2D: +10% offensive luck (all units)
  • COZ: Default Range [0~2]
  • COP: Default Boost (+10/+10) [+1 CO Zone when reached]
  • SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
  • Leader: Cost 1.5x base unit; Pocket CO Zone under unit
  • Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers

Keywords

  • Direct: (1~1 range) Can move and fire in same turn
  • Indirect: (1~1+ range) Can only move or fire in a turn, not both
  • Ballistic: (1~1+ range) Can move and fire in same turn
  • Hidden: Enemy must be adjacent to see or attack this unit
  • Immunity: Causes that weather type to have +7% more chance to happen in random weather
  • Penalty: Stacks these weather effects onto the D2D

Ranking

  • Guard (I): (+5/+5)
  • Elite (II): (+10/+10)
  • Veteran (V): (+20/+20)
  • Ace (A): (+30/+30) Pocket CO Zone {Boss Commanders Only}

Orange Star


Nell

Statistics

  • [Hit] Willful Students
  • [Miss] Downtime
  • [Role] Luck

Daily Abilities (D2D)

  • [Veteran Rank] Allied and Enemy CO Zones also count as Nell's CO Zone (3.375*)
  • +20% positive luck {owned units} (3*)

Commander Zone (COZ) [0~2 Range] (2.38*)

  • [Cheat Death] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction (1.638*)
  • +20% negative luck (enemy units} (3*)

Lucky Star (COP) [3*]

  • +20% positive luck {owned units} (3*)

Lady Luck (SCOP) [6*] fine due to andy rule

  • +60% positive luck {owned units} (9*)

Leader Unit - Jinx Tank (from Tank)

  • [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat (3*)

Synergy

  • [Rachel] Windfall [3*]

Andy

Statistics

  • [Hit] Mechanics
  • [Miss] Waking up Early
  • [Role] Healing and Repairs

Daily Abilities (D2D)

  • [Veteran Rank] (+10/+0) firepower per each healed HP over 10HP {owned units}
  • 200% Temporary Property build rate {owned units}
  • Free Repairs {owned units}

Commander Zone (COZ) [0~3 Range]

  • +1 Heal {owned units}
  • +2 Repair Rate {owned units}

Hyper Repair (COP) [2*]

  • +2 Heal {owned units}

Hyper Upgrade (SCOP) [6*]  

  • +5 Heal {owned units}
  • (+20/+0) {owned units}
  • +1 movement {owned units}

Leader Unit - Mobile Workshop (from APC/Rig)

  • +1 HP Repair Heal {owned units adjacent to this unit}

Synergy

  • [Max] Power Wrench [1*]
  • [Eagle] Air Lift [2*]
  • [Hawke] Shaky Alliance [1*]

Sami

Statistics

  • [Hit] Chocolate
  • [Miss] Cowards
  • [Role] Capture and Soldier Combat

Daily Abilities (D2D) (3.9* - fine)

  • [Veteran Rank] All non-allied properties Max CP is 15 (5*)
  • +50% capture rate {owned units} (1.25*)
  • Vision can't be reduced {owned units} (2.25*)
  • +1 move {transport units} (0.2*)
  • (+20/+0) soldier units (0.4*)
  • (-10/+0) (owned non-soldier direct units) (-0.2*)

Commander Zone (COZ) [0~3 Range] (2.82* - fine)

* Capture Points don't reset {non-allied buildings} (2.5*)

  • Double Terrain Stars on properties {owned soldier units} (0.32*)

Double Time (COP) [2*] (1.9*) - fine

  • (+20/+0) {soldier units} (0.4*)
  • +1 move {owned soldier and transport units} (0.3*)
  • Perfect Movement {soldier and transport units} (1.2*)

Victory March (SCOP) [8*] (11.6*) fine due to Andy rule

  • (+50/+0) {soldier units} (1*)
  • +2 move {owned soldier and transport units} (0.6*)
  • 2000% Capture Rate {owned soldier units} (10*)

Leader Unit - Commando (from Mech) (2.75*) - fine

  • [MDTK] Soldier & Recon
  • [FLRE] (Non-Recon Non-soldier Ground)
  • [GNBT] Primary Against Naval (0.75*) * 4 move​​​​​​​ (2*)

Synergy

  • [Sonja] Girl Power [1*]
  • [Eagle] Earth and Sky [3*]

Max

Statistics

  • [Hit] Weight Training
  • [Miss] Studying
  • [Role] Aggression and Experience

Daily Abilities (D2D)

  • [Veteran Rank] (+5/+0) per enemy morale star {owned non-soldier direct units}
  • (+20/+0) {owned non-soldier direct units}
  • Perfect Movement (owned non-foot-soldier ground units)
  • (+0/+20) vs. indirect {owned units}
  • -1 indirect range {owned units}

Commander Zone (COZ) [0~2 Range]

  • (+50/+0) {owned non-soldier direct units}
  • Disables Enemy Terrain Stars

Max Force (COP) [3*]

  • (+30/+0) {owned non-soldier direct}
  • +1 move {owned non-soldier direct}
  • +100% counterattack {owned Tank Units}

Max Blast (SCOP) [6*]

  • (+60/+0) {owned non-soldier direct}
  • +2 move {owned non-soldier direct}
  • -20% deployment cost {owned non-soldier direct units}
  • +100% counterattack {owned non-soldier direct units}

Leader Unit - Victory Copter (from Battle Copter)

  • [FGTR] Defense
  • 7 move [Mid-Air Copter]
  • Can fire at dived subs

Synergy

  • [Andy] Power Wrench [1*]
  • [Grit] Big Country [2*]

Yellow Comet


Sensei

Statistics

  • [Hit] Lazy, Rainy Days
  • [Miss] Busy Malls
  • [Role] Copters Combat and Para-trooping

Daily Abilities (D2D)

  • [Veteran Rank] Also spawns units on enemy cities during powers

  • (+40/+0) {owned foot soldier units}

  • (+50/+0) {owned copter units}

  • +1 movement {owned transport units} * Joined units give 2x funds back

  • Temporary Airports can build Copters

Commander Zone (COZ) [0~3 Range]

  • (+0/+40) {owned transport units}
  • ​​​​​​​Destroyed loaded units drop cargo if on legal tile (1 unit only)
  • +1 CO Rank {owned units less than Rank II}

Copter Command (COP) [3*]

  • (+30/+0) {owned copter units}
  • Spawns ready to move 9 HP Infantry on all owned cities

Airborne Assault (SCOP) [7*]

  • (+30/+0) {owned copter units}
  • Spawns ready to move 9 HP Mech on all owned cities * +1 Movement {owned foot soldier, transport & copter units}
  • All Loaded Transport Units receive the Launch Command

Leader Unit - Chinook (from T-Copter)

  • [Mid-Air Copter]
  • (1~2) Ballistic Range
  • [DUST] Primary (Ground, Low-Air, and Mid-Air damage)

Synergy

  • [Hachi] Grizzled Vets [2*]

Grimm

Statistics

  • [Hit] Doughnuts
  • [Miss] Planning
  • [Role] Mighty and Pure Speed

Daily Abilities (D2D)

  • [Veteran Rank] +2 move {owned units}
  • (+30/-20) {owned units}

Commander Zone (COZ) [0~3 Range]

  • Enemy can't counterattack

Knuckleduster (COP) [3*]

  • (+30/+0) {owned units}

Haymaker (SCOP) [6*]

  • (+60/+0) {owned units}

Leader Unit - AT Cycle (from Bike)

  • [1-2] Ballistic Range
  • [MECH] Primary (5 shots)

Synergy

  • [Sensei] Rolling Thunder [1*]

Green Earth


Eagle

Statistics

  • [Hit] Lucky Goggles
  • [Miss] Swimming
  • [Role] Air Supremacy

Daily Abilities (D2D)

  • [Veteran Rank] Eagle can build copters from owned non-deployment properties
  • (+20/+20) {owned air units}
  • -2 Daily Fuel {owned air units} * Temporary Airports can build Air Units
  • (-20/+0) {owned sea units}

Commander Zone (COZ) [0~3 Range]

  • Daily Fuel Drain Disabled {owned units}
  • +1 Ballistic Range {owned direct air units}
  • -50% counterattack {enemy units}
  • First-strike counterattack {owned soldier units}

Lightning Drive (COP) [5*]

  • 1/2 firepower {owned units}
  • Reanimates {owned non-infantry units}

Lightning Strike (SCOP) [9*]

  • (+20/+20) {owned air units}
  • Reanimates {owned non-infantry units}

Leader Unit - Spirit (from Stealth)

  • This unit is able to fly through enemy units as though they were allied when hidden
  • 1 HP Damage {each enemy unit it passes through}

Synergy

  • [Andy] Airlift [2*]
  • [Sami] Earth and Sky [3*]
  • [Drake] Stormwatch [2*]

Drake

Statistics

  • [Hit] The Sea
  • [Miss] Heights
  • [Role] Naval Dominance & Sabotage
  • Disabled Enemy Properties can't build, supply income, repair, or resupply

Daily Abilities (D2D)

  • [Veteran Rank] Disables Enemy Properties during powers
  • [Veteran Rank] Steals income during powers {enemy properties}
  • Rain Immunity {owned units}
  • Causes Rainy Weather during powers
  • (+20/+0) {owned sea units}
  • (-20/+0) {owned air units}

Commander Zone (COZ) [0~2 Range]

​​* +2 Terrain Stars {owned units}

  • -50% remaining fuel drain {enemy units}
  • Steals income {owned units on enemy properties}

Tsunami (COP) [4*]

  • -1 HP Damage {enemy units}
  • -50% remaining fuel drain {enemy units}
  • +2 Move {owned sea units}

Typhoon (SCOP) [7*]

  • -2 HP Damage {enemy units}
  • -50% remaining fuel drain {enemy units}
  • +2 Move {owned sea units}

Leader Unit - Frigate (from Gunboat)

  • [1~3] Ballistic Range
  • 5 movement
  • 3 Ammo

Synergy

  • [Eagle] Stormwatch [2*]

Jess

Statistics

  • [Hit] Dandelions
  • [Miss] Unfit Commanders
  • [Role] Vehicle Combat and Analytics

Daily Abilities (D2D)

  • [Veteran Rank] Enemy terrain stars disabled
  • (+20%/+0%) {owned vehicle units}
  • +1 move {owned vehicle units}

Commander Zone (COZ) [0~3 Range]

  • First-strike counterattacks {owned vehicle units}
  • Perfect Movement {owned vehicle units}

Turbo Charge (COP) [3*]

  • +1 move {owned vehicle units}
  • (+20%/+0%) {owned vehicle units)
  • Full Resupply {owned units}

Overdrive (SCOP) [6*]

  • +2 move {owned vehicle units}
  • (+40%/+0%) {owned vehicle units}
  • Full Resupply {owned units}
  • Luck disabled {enemy units} 

Leader Unit - Tank Hunter (from Tank)

  • [ATNK] (Low-Air and Ground damage)
  • Attacks reduce enemy fuel by 1/2

Synergy

  • [Jake] Heavy Metal [1*]
  • [Javier] Green Flash [1*]

Black Hole


Sturm

Statistics

  • [Hit] Invasions
  • [Miss] Peace
  • [Role] Conquering and High Tech​​​​​​​

Daily Abilities (D2D)

  • [Veteran Rank] Pocket CO Zone influence is spread over entire map
  • Non-Snow Perfect Movement
  • Snow Penalty
  • (+30/-20) {owned units}
  • All enemy and allied CO Zones are 0 range

Commander Zone (COZ) [0~0 Range]

  • (+0/+50) {owned units}
  • CO Zone doesn't grow

None (COP) [0*]

  • So powerful, he doesn't need a CO Power

Meteor Strike (SCOP) [10*]

  • 1 [0~2] range 8 HP damage meteor (highest combined HP)
  • (+10/+0) {owned units}

Leader Unit - Death Tank (from NeoTank)

  • When this unit dies in combat, it creates a 1 [0~2] range 5 HP explosion on itself that damages all unit

Synergy

  • None

Hawke

Statistics

  • [Hit] Black Coffee
  • [Miss] Incompetence
  • [Role] Ruthless
  • Adds the black storm animation to enemy powers during Veterancy

Daily Abilities (D2D)

  • [Veteran Rank] +2 HP Heal when enemy powers triggers {owned units}
  • [Veteran Rank] -2 HP Damage when enemy powers triggers {enemy units}
  • (+20/+0) {owned units}

Commander Zone (COZ) [0~2 Range]

  • HP Reduction doesn't affect damage output {owned units}

Black Wave (COP) [5*]

  • +1 HP Heal {owned units}
  • -1 HP Damage {enemy units}

Black Storm (SCOP) [9*]

  • +2 HP Heal {owned units}
  • -2 HP Damage {enemy units}

Leader Unit - Zeppelin (from Rockets)

  • [T-Copter] Defense
  • [Mid-Air] 4 move
  • [2~4] indirect range

Synergy

  • [Andy] Shaky Alliance [1*]
  • [Lash] Rebel Yell [1*]

Black Hole - Bolt Guard


Jugger

Statistics

  • [Hit] Energy
  • [Miss] Static Electricity
  • [Role] Erratic Knowledge

Daily Abilities (D2D) (3.375*) - fine

  • [Veteran Rank] All negative luck becomes positive luck (4.5*)
  • [Veteran Rank] HP Hidden {owned units} (0.25*)
  • (+5/+0) per vision {owned units} (1.5*)
  • +20% positive luck {owned units} (3*)
  • -15% negative luck {owned units} (-1.125*)

Commander Zone (COZ) [0~1 Range] (3.65*) - fine

  • Luck is also applied to defense (3*)
  • HP Reduction doesn't affect terrain defense {owned units} (2*)
  • (+0/+10) if unit < 10HP is going to be killed before combat {owned units} (0.9*)

Overclock (COP) [3*] (3*) - fine

* +25% positive luck {owned units} (3.75*)

  • -10% negative luck {owned units} (-.75*)

System Crash (SCOP) [7*] (7.5*) - fine

  • +65% positive luck {owned units} (9.75*)
  • -30% negative luck {owned units} (-2.25*)

Leader Unit - Autotank (from Md. Tank) (3*) - fine

  • First-Strike Counterattack (2*)
  • +1 HP Heal (1*)

Synergy

  • [Koal] Power Surge [2*]
  • [Kindle] Fireworks [1*]

12th Battalion


Isabella

Statistics

  • [Hit] Knowledge
  • [Miss] Amnesia
  • [Role] Infiltration

Daily Abilities (D2D) 

  • [Veteran Rank] +1 movement during powers {owned units}
  • [Veteran Rank] +1 indirect range during powers {owned units}
  • (+0/+10) {owned units}
  • Loss of HP doesn't affect her capture rate {owned units}

​## Commander Zone (COZ) [0~2 Range]

  • Disables Enemy CO Zones
  • HP Hidden {owned units}
  • -1 Terrain Star {enemy units}

Deep Strike (COP) [5*]

  • +1 Movement {owned units}
  • +1 Range {owned units}

Overlord (SCOP) [9*]

  • (+10/+0) {owned units}
  • +1 Movement {owned units}
  • +1 Range {owned units}
  • +1 terrain movement {enemy units}

Leader Unit - Sniper (from Infantry)

  • [1~2] indirect range
  • 2 Infantry Movement
  • [AAIR] (Ground and Low-Air Damage)
  • First-strike counterattacks vs. soldiers

Synergy

  • [Will] Morning Bloom [2*]

Lazurian Army


Gage (Redo)

Statistics

  • [Hit] Results
  • [Miss] Mistakes
  • [Role] Sniper and Naval Support
  • Knock off 10 offense

Daily Abilities (D2D)

  • [Veteran Rank] -2 inner range (minimum 1) {owned indirect units}
  • Piercing vision {owned units}
  • Indirect units can counterattack enemy units in firing range {owned units}
  • +1 Movement {owned sea or indirect units}
  • -1 indirect range {enemy units}

Commander Zone (COZ) [0~2 Range]

  • (+10/+20) {owned sea or indirect units}
  • Hidden in Forests, Ruins and Reefs {owned indirect units}
  • Vision can't be reduced {owned units}

Long Shot (COP) [3*]

  • (+20/+0) {owned sea or indirect units}
  • +1 range {owned indirect units}

Critical Impact (SCOP) [8*]

  • (+20/+0) {owned sea or indirect units}
  • +1 range {owned indirect units}
  • Reanimation {owned indirect units}

Leader Unit - Missile Sub (from Submarine)

  • [2~4] ballistic range
  • 5 movement
  • Unit is forced to surface when it attacks if dived
  • [SUBM] (Sea and undersea damage)
  • [NTNK] (Ground Damage)

Synergy

  • [Forsythe] Stronghold [1*]
  • [Tasha] Old Soldiers [1*]

Tasha (Redo)

Statistics

  • [Hit] Revenge
  • [Miss] Sympathy
  • [Role] Revenge & Air Support
  • Reevaluate the defensive abilities and overall Commanders

Daily Abilities (D2D)

  • (+20/+0) vs. non-retaliating enemy units {owned units}
  • (+30/+10) {owned air units}
  • +10% counterattack for each owned destroyed unit this turn {owned units}

Commander Zone (COZ) [0~1 Range]

  • [Veteran Rank] (+50/+0) {owned units}
  • (+20/+20) {owned air units} * (+20/+0) for each owned destroyed unit this turn {owned units}

Sonic Boom (COP) [3*]

  • +1 move {owned air units}
  • Enemy can't counterattack {enemy units}
  • (+10/+0) vs. non-retaliating enemy units {owned units}

Fox One (SCOP) [7*]

  • +2 move {owned air units}
  • Enemy can't counterattack {enemy units}
  • (+20/+0) vs. non-retaliating enemy units {owned units}
  • 1 [0~2] range crippling damage missile (highest combined HP)

Leader Unit - Albatross (from Bomber)

  • First-strike counterattacks

Synergy

  • [Will] Air Support [2*]
  • [Gage] Old Soldiers [1*]

NRA (New Rubinelle Army)


Waylon

Statistics

  • [Hit] Living it up
  • [Miss] Responsibility
  • [Role] Self-Preservation & Cheating

Daily Abilities (D2D)

  • [Veteran Rank] Morale Bar Charges during powers * Morale Bar doesn't reset on CO Unit Death
  • (+0/+30) {owned air units}
  • Gain defense stars {owned air units}

Commander Zone (COZ) [0~2 Range]

  • (+20/+20) {owned air units}
  • Perfect Movement {owned units}

 ### Wingman (COP) [3*]

  • Double defense stars {owned units}

Bad Company (SCOP) [8*]

  • Movement Reanimation {owned units}
  • +1 Movement {owned units} * Double defense stars {owned units}
  • Capture points reset {enemy units}

Leader Unit - Gremlin (from Interceptor)

  • 7 movement
  • [1~2] Ballistic Range
  • Enemy Units adjacent to this unit are crippled start of turn
  • 25% chance of missing {enemy units vs. owned units of different type}

Synergy

  • [Greyfield] Command & Conquer [1*]
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