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[DON'T MERGE] Support GL External OES effect #14021

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Re: #
#13832

Changelog

  • Support GL External OES effect

Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

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github-actions bot commented Jan 6, 2023

Interface Check Report

This pull request does not change any public interfaces !

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github-actions bot commented Jan 6, 2023

@bluesky013, Please check the result of run test cases:

Task Details

Platform build runned result crashScene FailScene
WebDesktop_release PASS PASS PASS NA
WebMobile_release PASS PASS FAIL NA cailbration,camera-layout,cameraUseRenderTex,capture_to_web,dependAsset,load-atlas-texture,material-upgrade,planar-shadow,render-ui-to-spriteframe,shadowCulling,shadowMap,sort,static-batching,terrain,use-render-texture-asset
Win32_release PASS FAIL NA NA
Android_debug PASS FAIL NA NA

@bluesky013 bluesky013 closed this May 17, 2023
@bluesky013 bluesky013 reopened this May 17, 2023
@bluesky013 bluesky013 changed the title Support GL External OES effect [DON'T MERGE] Support GL External OES effect May 23, 2023
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