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Insights: cocos/cocos-engine
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25 Pull requests merged by 11 people
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Modify the display of the slash screen
#17290 merged
Jul 23, 2024 -
[ci skip][AUTO]: Automated PR to generate code
#17404 merged
Jul 23, 2024 -
Get the length of _dirtyRenderers directly
#17401 merged
Jul 23, 2024 -
add geometry
#17402 merged
Jul 23, 2024 -
modify package-lock.json
#17403 merged
Jul 23, 2024 -
add reflection probe
#17388 merged
Jul 22, 2024 -
typo fixed
#17253 merged
Jul 19, 2024 -
fix sys.os/sys.isMobile on minigame platform
#17396 merged
Jul 19, 2024 -
[3.8.4] optimize SafeArea & fix ios onOrientationChanged bug
#17359 merged
Jul 19, 2024 -
Fixed the issue of coordinate offset in rich text
#17378 merged
Jul 19, 2024 -
Due to Google Play's minimum version requirement, upgrade the target API to 34
#17392 merged
Jul 19, 2024 -
[ci skip][AUTO]: Automated PR to generate code
#17393 merged
Jul 19, 2024 -
Add custom pipeline config.
#17390 merged
Jul 19, 2024 -
Fix the issue where the completeListener in Spine does not trigger multiple times
#17387 merged
Jul 18, 2024 -
385 adapter the taobaominigame ClearLRU procedure
#17373 merged
Jul 18, 2024 -
Modify the method of adding a custom pipeline scene.
#17385 merged
Jul 18, 2024 -
Fix missing constructor for spine.String & SkeletonBounds
#17376 merged
Jul 18, 2024 -
Refactor pipeline
#17382 merged
Jul 18, 2024 -
Fixed an error when stopping previewing while particles are hidden
#17381 merged
Jul 18, 2024 -
rename 'builtin-pipeline' to 'custom-pipeline-builtin-scripts'
#17380 merged
Jul 17, 2024 -
add dependentScripts to buitin-pipeline
#17379 merged
Jul 17, 2024 -
simplify pipeline selection
#17377 merged
Jul 17, 2024 -
hide pipeline module in editor
#17375 merged
Jul 17, 2024 -
fix taobao mini game MultiWebSocket some issues
#17349 merged
Jul 17, 2024
1 Pull request opened by 1 person
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fix default framebuffer
#17405 opened
Jul 23, 2024
15 Issues closed by 9 people
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Unify splash screen rendering
#16944 closed
Jul 23, 2024 -
UIRenderManaer 的 UpdateAllRenders 函数存在数据漏处理
#16857 closed
Jul 23, 2024 -
spine 开启 enableBatch 后, 移动 缩放 等变换会延迟一帧.
#17307 closed
Jul 23, 2024 -
debug-view-runtime-control.ts should not be bundled
#16850 closed
Jul 23, 2024 -
Script culling in engine-internal
#17228 closed
Jul 23, 2024 -
[抖音小游戏] 将3D摄像机渲染到 RenderTexture 时, 层次关系错乱.
#17266 closed
Jul 23, 2024 -
CustomPipeLine effect shows Error
#17400 closed
Jul 22, 2024 -
希望能考虑下出差办公的程序员, 不要"断网不可用".
#17384 closed
Jul 22, 2024 -
The cc.animation.AnimationController component has a low game frame rate on Android devices
#16140 closed
Jul 22, 2024 -
3D GPU Particle running on WeChat Mini games shows exception
#16199 closed
Jul 22, 2024 -
Open the setting interface for AudioPlayer.maxAudioChannel
#16523 closed
Jul 22, 2024 -
Forcing SafeAreaEdge to be symmetrical in ScreenAdapter
#17356 closed
Jul 19, 2024 -
support number of skin weights larger than 4.
#11655 closed
Jul 18, 2024 -
希望能考虑下出差办公的程序员, 不要"断网不可用"
#17383 closed
Jul 18, 2024 -
spine doesn`t export SkeletonBounds.constructor
#17002 closed
Jul 18, 2024
7 Issues opened by 3 people
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抖音小游戏安卓平台, 渲染动态合图的RenderTexture 时, alpha的处理出现问题
#17399 opened
Jul 20, 2024 -
Please support S3TC for Windows web builds since no existing compression works
#17398 opened
Jul 19, 2024 -
assetManager.loadAny时 不会先判断缓存里有没有, 这个是缺陷还是故意设计的?
#17397 opened
Jul 19, 2024 -
tiled-map 的 doCleanupImageCache() 压根不会被执行.
#17395 opened
Jul 19, 2024 -
希望提供一个通过 spriteFrame 获得 cc.Texture2D 的API
#17394 opened
Jul 19, 2024 -
网上平台创建动态网格报错
#17391 opened
Jul 18, 2024 -
IDE的自动图集预览时, 希望能显示一下生成的图集的尺寸
#17386 opened
Jul 18, 2024
18 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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The Web end has added offscreen Multisample Anti-Aliasing (MSAA), modified the blitTexture, and optimized the renderTexture.
#17374 commented on
Jul 18, 2024 • 14 new comments -
AudioSource native 平台播放 bug
#17271 commented on
Jul 23, 2024 • 0 new comments -
label组件char模式,drawcall快速异常增加问题
#17247 commented on
Jul 23, 2024 • 0 new comments -
Button,ProgressBar,EditBox等的子节点Label,Bar, TEXTLABEL,PLACEHOLDER_LABEL在创建时其layer没有跟随父节点
#17354 commented on
Jul 23, 2024 • 0 new comments -
"HEADERS_RECEIVED"和"LOADING"这两个状态根本不会设置,实际请求过程中只有“OPENED”“DONE”这两个状态有用到。这里后续会完善吗?
#17370 commented on
Jul 23, 2024 • 0 new comments -
Cull unnecessary glsl
#17229 commented on
Jul 23, 2024 • 0 new comments -
Tilemap tiles has wrong display
#17257 commented on
Jul 23, 2024 • 0 new comments -
Particle materials need to support normalmap
#11544 commented on
Jul 22, 2024 • 0 new comments -
3.8.2 spine的updateAnimation函数在原生端是没有效果的
#17149 commented on
Jul 22, 2024 • 0 new comments -
Component Life Cycle Adds FixedUpdate
#16145 commented on
Jul 19, 2024 • 0 new comments -
Can not enable custom texture compression for windows and mac
#17165 commented on
Jul 19, 2024 • 0 new comments -
希望编辑器能支持拖拽任意扩展名的文本文件 到 cc.TextAsset属性框上.
#17364 commented on
Jul 19, 2024 • 0 new comments -
WeChat mini-game loads 1-channel images and displays an exception
#17007 commented on
Jul 19, 2024 • 0 new comments -
多摄像机在原生环境下渲染异常
#16862 commented on
Jul 19, 2024 • 0 new comments -
383 Label and Mask component lead to App crash on Xcode.
#17361 commented on
Jul 18, 2024 • 0 new comments -
Releasing the LMB outside the canvas keeps MouseInput._isPressed boolean true
#17368 commented on
Jul 18, 2024 • 0 new comments -
[3.8.2] When the high refresh rate mode is enabled, the game FPS cannot be modified, and the FPS limit will automatically change to 65.
#17353 commented on
Jul 18, 2024 • 0 new comments -
球面光源问题
#16805 commented on
Jul 17, 2024 • 0 new comments