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Insights: Zylann/godot_voxel
Overview
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- 0 Merged pull requests
- 1 Open pull request
- 13 Closed issues
- 6 New issues
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1 Pull request opened by 1 person
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modifiers: support nesting
#698 opened
Sep 5, 2024
13 Issues closed by 5 people
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Emit Mode: "OneByFaces"
#695 closed
Sep 28, 2024 -
Error reported using '_GenerateBlock' of 'C #'
#664 closed
Sep 28, 2024 -
fast_noise_2 causing errors while building godot
#706 closed
Sep 28, 2024 -
Attach VoxelView to editor camera
#705 closed
Sep 28, 2024 -
VoxelLodTerrain ignores set_shader_parameter on its material
#707 closed
Sep 27, 2024 -
Three sides of voxelTerrain are not getting holes
#684 closed
Sep 14, 2024 -
Unexpected holes and triangle patches when loading the editd blocks
#691 closed
Sep 14, 2024 -
Thread dead locked when flying and mainthread is waiting the lock
#693 closed
Sep 14, 2024 -
Cube texture rotations seem wrong, even in voxelgame example project
#699 closed
Sep 13, 2024 -
Questions about copy_block_and_neighbors()
#697 closed
Sep 12, 2024 -
Sphear example has holes in it.
#701 closed
Sep 10, 2024 -
How should I properly use the OBJ model exported from Blender?
#674 closed
Aug 31, 2024
6 Issues opened by 6 people
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How to add water to smooth terrain
#704 opened
Sep 14, 2024 -
Generating structures in a blocky world
#703 opened
Sep 13, 2024 -
How can I use the support for VoxelMesherBlocky with VoxelLodTerrain in the new version?
#702 opened
Sep 12, 2024 -
VoxelGeneratorMultipassCB suggestions
#700 opened
Sep 9, 2024 -
Proposal: Bounded Field Functions / Premodifiers
#696 opened
Sep 3, 2024 -
Voxel Module dosen`t use the same convention as GridMap for its orthogonal rotation.
#694 opened
Sep 2, 2024
5 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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How to improve performance with non cubic meshes
#680 commented on
Aug 31, 2024 • 0 new comments -
Blocky voxels revamp
#506 commented on
Sep 16, 2024 • 0 new comments -
Porting to GDExtension
#333 commented on
Sep 16, 2024 • 0 new comments -
The ability for VoxelInstancer to choose an array of mesh or scenes to spawn using one VoxelInstanceGenerator
#682 commented on
Sep 19, 2024 • 0 new comments -
[Tracker] Feature branches
#640 commented on
Sep 28, 2024 • 0 new comments