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Fix includes
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Zylann committed Jun 9, 2024
1 parent e915c28 commit d585a14
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Showing 4 changed files with 10 additions and 8 deletions.
2 changes: 1 addition & 1 deletion terrain/instancing/generate_instances_block_task.h
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Expand Up @@ -4,9 +4,9 @@
#include "../../util/containers/std_vector.h"
#include "../../util/godot/core/array.h"
#include "../../util/tasks/threaded_task.h"
#include "instancer_task_output_queue.h"
#include "up_mode.h"
#include "voxel_instance_generator.h"
#include "voxel_instancer_task_output_queue.h"

#include <cstdint>
#include <memory>
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12 changes: 7 additions & 5 deletions terrain/instancing/load_instance_block_task.cpp
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Expand Up @@ -8,7 +8,7 @@
#include "../../util/math/conv.h"
#include "../../util/profiling.h"
#include "generate_instances_block_task.h"
#include "voxel_instancer_quick_reloading_cache.h"
#include "instancer_quick_reloading_cache.h"

namespace zylann::voxel {

Expand Down Expand Up @@ -152,8 +152,9 @@ void LoadInstanceChunkTask::run(ThreadedTaskContext &ctx) {
const int layer_id = loaded_layer_data.id;
size_t layer_index;
// Not using a hashmap here, this array is usually small
if (!find(to_span_const(layers), layer_index,
[layer_id](const Layer &layer) { return layer.id == layer_id; })) {
if (!find(to_span_const(layers), layer_index, [layer_id](const Layer &layer) {
return layer.id == layer_id;
})) {
layer_index = layers.size();
Layer layer;
layer.id = layer_id;
Expand Down Expand Up @@ -207,8 +208,9 @@ void LoadInstanceChunkTask::run(ThreadedTaskContext &ctx) {
size_t layer_index;
// Not using a hashmap here, this array is usually small
const int layer_id = item.id;
if (!find(to_span_const(layers), layer_index,
[layer_id](const Layer &layer) { return layer.id == layer_id; })) {
if (!find(to_span_const(layers), layer_index, [layer_id](const Layer &layer) {
return layer.id == layer_id;
})) {
layer_index = layers.size();
layers.push_back(Layer());
}
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2 changes: 1 addition & 1 deletion terrain/instancing/load_instance_block_task.h
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Expand Up @@ -5,9 +5,9 @@
#include "../../util/godot/core/array.h"
#include "../../util/math/vector3i.h"
#include "../../util/tasks/threaded_task.h"
#include "instancer_task_output_queue.h"
#include "up_mode.h"
#include "voxel_instance_library.h"
#include "voxel_instancer_task_output_queue.h"
#include <cstdint>
#include <memory>

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2 changes: 1 addition & 1 deletion terrain/instancing/voxel_instancer.cpp
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Expand Up @@ -19,12 +19,12 @@
#include "../../util/string/format.h"
#include "../fixed_lod/voxel_terrain.h"
#include "../variable_lod/voxel_lod_terrain.h"
#include "instancer_quick_reloading_cache.h"
#include "load_instance_block_task.h"
#include "voxel_instance_component.h"
#include "voxel_instance_generator.h"
#include "voxel_instance_library_multimesh_item.h"
#include "voxel_instance_library_scene_item.h"
#include "voxel_instancer_quick_reloading_cache.h"
#include "voxel_instancer_rigidbody.h"

#ifdef TOOLS_ENABLED
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