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Mark 1.1 version
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Zylann committed Dec 29, 2023
1 parent e5d8fd4 commit b3ba78e
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8 changes: 8 additions & 0 deletions doc/source/changelog.md
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Expand Up @@ -11,6 +11,14 @@ Semver is not yet in place, so each version can have breaking changes, although
1.x - ongoing development - `master`
--------------------------------------

Primarily developped with Godot 4.2


1.1 - 29/12/2023 - `1.1`
---------------------------------

Primarily developped with Godot 4.1

- General
- Added shadow casting setting to both terrain types
- Added editor shortcut to re-generate the selected terrain
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2 changes: 1 addition & 1 deletion editor/about_window.cpp
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Expand Up @@ -239,7 +239,7 @@ VoxelAboutWindow::VoxelAboutWindow() {
{
Dictionary d;
// TODO Take version from somewhere unique
d["version"] = "1.x DEV";
d["version"] = "1.1";
about_text = about_text.format(d);
}
RichTextLabel *rich_text_label = memnew(RichTextLabel);
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