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Add documentation for VoxelModifier classes #595

Add documentation for VoxelModifier classes

Add documentation for VoxelModifier classes #595

name: 🚪 Windows Extension Builds
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
# Global Cache Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# GDExtension is still experimental, so we target latest instead of a "stable" Godot version.
GODOT_BASE_BRANCH: "master"
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
GODOT_CPP_PATH: thirdparty/godot-cpp
jobs:
extension-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
name: ${{matrix.name}}
strategy:
matrix:
include:
- name: master Editor
target: editor
dev_build: no
executable_name: libvoxel.windows.editor.x86_64.dll
- name: master Release
target: template_release
dev_build: no
executable_name: libvoxel.windows.template_release.x86_64.dll
steps:
# Clone our repo
- uses: actions/checkout@v4
# Clone GodotCpp
- uses: actions/checkout@v4
with:
repository: godotengine/godot-cpp
ref: master
path: ${{env.GODOT_CPP_PATH}}
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- name: Load .scons_cache directory
id: windows-editor-cache
#uses: ${{matrix.cache_action}}
uses: actions/cache@v4
with:
path: /.scons_cache/
key: ${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags.
# Note: if we need to use `custom_api_file`, remember the path should be relative to where godot-cpp is
- name: Compilation
env:
SCONS_CACHE: /.scons_cache/
run: |
scons platform=windows target=${{matrix.target}} dev_build=${{matrix.dev_build}}
cd project/addons/zylann.voxel/bin
dir
# Make build available
- uses: actions/upload-artifact@v4
#if: ${{ matrix.target == 'Editor' }}
with:
name: ${{matrix.executable_name}}
path: project/addons/zylann.voxel/bin/${{matrix.executable_name}}