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Document ownership checks with C# #1026

Document ownership checks with C#

Document ownership checks with C# #1026

Workflow file for this run

name: 🐒 Mono Builds
on:
push:
branches: [ master, github_actions, "1.2" ]
pull_request:
branches: [ master ]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
# Global Cache Settings
env:
GODOT_BASE_BRANCH: "4.2.2-stable"
SCONS_CACHE_LIMIT: 4096
jobs:
mono-glue:
runs-on: "ubuntu-20.04"
name: Generate Mono Glue
steps:
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ env.GODOT_BASE_BRANCH }}
# Clone our module under the correct directory
- uses: actions/checkout@v4
with:
path: modules/voxel
# TODO That package no longer works, seems to have become more complicated on Godot's repo.
# But why was it needed actually? Now in Godot's repo, installing newer mesa has the title "Linux
# dependencies for tests", and we are not going to run tests.
# - name: Install dependencies
# run: |
# sudo add-apt-repository ppa:kisak/kisak-mesa
# sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev xvfb \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: mono-glue-cache
uses: actions/cache@v4
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compile Godot (module_mono_enabled=yes mono_glue=no)
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons verbose=yes warnings=all werror=yes platform=linuxbsd tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=no copy_mono_root=yes
- name: Generate Mono Glue
run: |
./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue
# run: |
# xvfb-run ./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue || true
# Make glue available as artifact for dependent jobs
- uses: actions/upload-artifact@v4
with:
name: mono-glue
path: |
modules/mono/glue/**.gen.*
modules/mono/glue/GodotSharp/GodotSharp/Generated/
modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/
linux-editor-mono:
runs-on: "ubuntu-20.04"
name: Linux Editor w/ Mono
needs: mono-glue
steps:
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ env.GODOT_BASE_BRANCH }}
# Clone our module under the correct directory
- uses: actions/checkout@v4
with:
path: modules/voxel
# TODO That package no longer works, seems to have become more complicated on Godot's repo.
# But why was it needed actually? Now in Godot's repo, installing newer mesa has the title "Linux
# dependencies for tests", and we are not going to run tests.
# - name: Install dependencies
# run: |
# sudo add-apt-repository ppa:kisak/kisak-mesa
# sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-editor-mono-cache
uses: actions/cache@v4
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# Download glue from the mono-glue job
- name: Download Glue
uses: actions/download-artifact@v4
with:
name: mono-glue
path: modules/mono/glue
- name: Build the managed libraries
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons verbose=yes warnings=all werror=yes platform=linuxbsd tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=yes mono_static=yes copy_mono_root=yes
# Make build available
- uses: actions/upload-artifact@v4
with:
name: godot.linuxbsd.editor.x86_64.mono
path: bin/*
windows-editor-mono:
# Windows 10 with latest image
runs-on: "windows-latest"
name: Windows Editor w/ Mono
needs: mono-glue
steps:
# Clone Godot
- uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ env.GODOT_BASE_BRANCH }}
# Clone our module under the correct directory
- uses: actions/checkout@v4
with:
path: modules/voxel
# Move nuget.config from voxel repo to root of checkout, so msbuild can find it
- name: Move nuget.config
run: mv modules/voxel/nuget.config ./nuget.config
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- name: Load .scons_cache directory
id: windows-editor-mono-cache
uses: actions/cache@v4
with:
path: /.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# Download glue from the mono-glue job
- name: Download Glue
uses: actions/download-artifact@v4
with:
name: mono-glue
path: modules/mono/glue
- name: Build the managed libraries
run: |
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE: /.scons_cache/
run: |
scons verbose=yes warnings=all werror=yes platform=windows tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=yes copy_mono_root=yes mono_static=yes
# TODO Enhancement: Run tests? Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |
# ./bin/godot.windows.editor.x86_64.mono.exe --test
# Make build available
- uses: actions/upload-artifact@v4
with:
name: godot.windows.editor.x86_64.mono
path: bin/*