Fix compiling with latest Godot 4.3 #939
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name: 🐒 Mono Builds | |
on: | |
push: | |
branches: [ master, github_actions ] | |
pull_request: | |
branches: [ master ] | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
# Global Cache Settings | |
env: | |
GODOT_BASE_BRANCH: "4.2" | |
SCONS_CACHE_LIMIT: 4096 | |
jobs: | |
mono-glue: | |
runs-on: "ubuntu-20.04" | |
name: Generate Mono Glue | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v4 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_BASE_BRANCH }} | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v4 | |
with: | |
path: modules/voxel | |
# TODO That package no longer works, seems to have become more complicated on Godot's repo. | |
# But why was it needed actually? Now in Godot's repo, installing newer mesa has the title "Linux | |
# dependencies for tests", and we are not going to run tests. | |
# - name: Install dependencies | |
# run: | | |
# sudo add-apt-repository ppa:kisak/kisak-mesa | |
# sudo apt-get update | |
# Install all packages (except scons) | |
- name: Configure dependencies | |
run: | | |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev xvfb \ | |
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | |
# Upload cache on completion and check it out now | |
- name: Load .scons_cache directory | |
id: mono-glue-cache | |
uses: actions/cache@v4 | |
with: | |
path: ${{github.workspace}}/.scons_cache/ | |
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons | |
python --version | |
scons --version | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
- name: Compile Godot (module_mono_enabled=yes mono_glue=no) | |
env: | |
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | |
run: | | |
scons verbose=yes warnings=all werror=yes platform=linuxbsd tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=no copy_mono_root=yes | |
- name: Generate Mono Glue | |
run: | | |
./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue | |
# run: | | |
# xvfb-run ./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue || true | |
# Make glue available as artifact for dependent jobs | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: mono-glue | |
path: | | |
modules/mono/glue/**.gen.* | |
modules/mono/glue/GodotSharp/GodotSharp/Generated/ | |
modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/ | |
linux-editor-mono: | |
runs-on: "ubuntu-20.04" | |
name: Linux Editor w/ Mono | |
needs: mono-glue | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v4 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_BASE_BRANCH }} | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v4 | |
with: | |
path: modules/voxel | |
# TODO That package no longer works, seems to have become more complicated on Godot's repo. | |
# But why was it needed actually? Now in Godot's repo, installing newer mesa has the title "Linux | |
# dependencies for tests", and we are not going to run tests. | |
# - name: Install dependencies | |
# run: | | |
# sudo add-apt-repository ppa:kisak/kisak-mesa | |
# sudo apt-get update | |
# Install all packages (except scons) | |
- name: Configure dependencies | |
run: | | |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ | |
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | |
# Upload cache on completion and check it out now | |
- name: Load .scons_cache directory | |
id: linux-editor-mono-cache | |
uses: actions/cache@v4 | |
with: | |
path: ${{github.workspace}}/.scons_cache/ | |
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons | |
python --version | |
scons --version | |
# Download glue from the mono-glue job | |
- name: Download Glue | |
uses: actions/download-artifact@v4 | |
with: | |
name: mono-glue | |
path: modules/mono/glue | |
- name: Build the managed libraries | |
run: | | |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
- name: Compilation | |
env: | |
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | |
run: | | |
scons verbose=yes warnings=all werror=yes platform=linuxbsd tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=yes mono_static=yes copy_mono_root=yes | |
# Make build available | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: godot.linuxbsd.editor.x86_64.mono | |
path: bin/* | |
windows-editor-mono: | |
# Windows 10 with latest image | |
runs-on: "windows-latest" | |
name: Windows Editor w/ Mono | |
needs: mono-glue | |
steps: | |
# Clone Godot | |
- uses: actions/checkout@v4 | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.GODOT_BASE_BRANCH }} | |
# Clone our module under the correct directory | |
- uses: actions/checkout@v4 | |
with: | |
path: modules/voxel | |
# Move nuget.config from voxel repo to root of checkout, so msbuild can find it | |
- name: Move nuget.config | |
run: mv modules/voxel/nuget.config ./nuget.config | |
# Upload cache on completion and check it out now | |
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. | |
- name: Load .scons_cache directory | |
id: windows-editor-mono-cache | |
uses: actions/cache@v4 | |
with: | |
path: /.scons_cache/ | |
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons pywin32 | |
python --version | |
scons --version | |
# Download glue from the mono-glue job | |
- name: Download Glue | |
uses: actions/download-artifact@v4 | |
with: | |
name: mono-glue | |
path: modules/mono/glue | |
- name: Build the managed libraries | |
run: | | |
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | |
- name: Compilation | |
env: | |
SCONS_CACHE_MSVC_CONFIG: true | |
SCONS_CACHE: /.scons_cache/ | |
run: | | |
scons verbose=yes warnings=all werror=yes platform=windows tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=yes copy_mono_root=yes mono_static=yes | |
# TODO Enhancement: Run tests? Such tests are able to run from Godot 4.0 only | |
# Execute unit tests for the editor | |
#- name: Unit Tests | |
# run: | | |
# ./bin/godot.windows.editor.x86_64.mono.exe --test | |
# Make build available | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: godot.windows.editor.x86_64.mono | |
path: bin/* |