add github actions android builds and linux export template #935
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name: 🐒 Mono Builds | ||
on: | ||
push: | ||
branches: [ master, github_actions ] | ||
pull_request: | ||
branches: [ master ] | ||
concurrency: | ||
group: ${{ github.workflow }}-${{ github.ref }} | ||
cancel-in-progress: true | ||
# Global Cache Settings | ||
env: | ||
GODOT_BASE_BRANCH: "4.2" | ||
SCONS_CACHE_LIMIT: 4096 | ||
concurrency: | ||
group: ${{ github.workflow }}-${{ github.ref }} | ||
cancel-in-progress: true | ||
jobs: | ||
mono-glue: | ||
runs-on: "ubuntu-20.04" | ||
name: Generate Mono Glue | ||
steps: | ||
# Clone Godot | ||
- uses: actions/checkout@v4 | ||
with: | ||
repository: godotengine/godot | ||
ref: ${{ env.GODOT_BASE_BRANCH }} | ||
# Clone our module under the correct directory | ||
- uses: actions/checkout@v4 | ||
with: | ||
path: modules/voxel | ||
# TODO That package no longer works, seems to have become more complicated on Godot's repo. | ||
# But why was it needed actually? Now in Godot's repo, installing newer mesa has the title "Linux | ||
# dependencies for tests", and we are not going to run tests. | ||
# - name: Install dependencies | ||
# run: | | ||
# sudo add-apt-repository ppa:kisak/kisak-mesa | ||
# sudo apt-get update | ||
# Install all packages (except scons) | ||
- name: Configure dependencies | ||
run: | | ||
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev xvfb \ | ||
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | ||
# Upload cache on completion and check it out now | ||
- name: Load .scons_cache directory | ||
id: mono-glue-cache | ||
uses: actions/cache@v4 | ||
with: | ||
path: ${{github.workspace}}/.scons_cache/ | ||
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | ||
restore-keys: | | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | ||
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | ||
- name: Set up Python 3.x | ||
uses: actions/setup-python@v5 | ||
with: | ||
# Semantic version range syntax or exact version of a Python version | ||
python-version: '3.x' | ||
# Optional - x64 or x86 architecture, defaults to x64 | ||
architecture: 'x64' | ||
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | ||
- name: Configuring Python packages | ||
run: | | ||
python -c "import sys; print(sys.version)" | ||
python -m pip install scons | ||
python --version | ||
scons --version | ||
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | ||
- name: Compile Godot (module_mono_enabled=yes mono_glue=no) | ||
env: | ||
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | ||
run: | | ||
scons verbose=yes warnings=all werror=yes platform=linuxbsd tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=no copy_mono_root=yes | ||
- name: Generate Mono Glue | ||
run: | | ||
./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue | ||
# run: | | ||
# xvfb-run ./bin/godot.linuxbsd.editor.x86_64.mono --headless --generate-mono-glue modules/mono/glue || true | ||
# Make glue available as artifact for dependent jobs | ||
- uses: actions/upload-artifact@v4 | ||
with: | ||
name: mono-glue | ||
path: | | ||
modules/mono/glue/**.gen.* | ||
modules/mono/glue/GodotSharp/GodotSharp/Generated/ | ||
modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/ | ||
linux-editor-mono: | ||
runs-on: "ubuntu-20.04" | ||
name: Linux Editor w/ Mono | ||
needs: mono-glue | ||
steps: | ||
# Clone Godot | ||
- uses: actions/checkout@v4 | ||
with: | ||
repository: godotengine/godot | ||
ref: ${{ env.GODOT_BASE_BRANCH }} | ||
# Clone our module under the correct directory | ||
- uses: actions/checkout@v4 | ||
with: | ||
path: modules/voxel | ||
# TODO That package no longer works, seems to have become more complicated on Godot's repo. | ||
# But why was it needed actually? Now in Godot's repo, installing newer mesa has the title "Linux | ||
# dependencies for tests", and we are not going to run tests. | ||
# - name: Install dependencies | ||
# run: | | ||
# sudo add-apt-repository ppa:kisak/kisak-mesa | ||
# sudo apt-get update | ||
# Install all packages (except scons) | ||
- name: Configure dependencies | ||
run: | | ||
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ | ||
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | ||
# Upload cache on completion and check it out now | ||
- name: Load .scons_cache directory | ||
id: linux-editor-mono-cache | ||
uses: actions/cache@v4 | ||
with: | ||
path: ${{github.workspace}}/.scons_cache/ | ||
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | ||
restore-keys: | | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | ||
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | ||
- name: Set up Python 3.x | ||
uses: actions/setup-python@v5 | ||
with: | ||
# Semantic version range syntax or exact version of a Python version | ||
python-version: '3.x' | ||
# Optional - x64 or x86 architecture, defaults to x64 | ||
architecture: 'x64' | ||
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | ||
- name: Configuring Python packages | ||
run: | | ||
python -c "import sys; print(sys.version)" | ||
python -m pip install scons | ||
python --version | ||
scons --version | ||
# Download glue from the mono-glue job | ||
- name: Download Glue | ||
uses: actions/download-artifact@v4 | ||
with: | ||
name: mono-glue | ||
path: modules/mono/glue | ||
- name: Build the managed libraries | ||
run: | | ||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin | ||
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | ||
- name: Compilation | ||
env: | ||
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | ||
run: | | ||
scons verbose=yes warnings=all werror=yes platform=linuxbsd tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=yes mono_static=yes copy_mono_root=yes | ||
# Make build available | ||
- uses: actions/upload-artifact@v4 | ||
with: | ||
name: godot.linuxbsd.editor.x86_64.mono | ||
path: bin/* | ||
windows-editor-mono: | ||
# Windows 10 with latest image | ||
runs-on: "windows-latest" | ||
name: Windows Editor w/ Mono | ||
needs: mono-glue | ||
steps: | ||
# Clone Godot | ||
- uses: actions/checkout@v4 | ||
with: | ||
repository: godotengine/godot | ||
ref: ${{ env.GODOT_BASE_BRANCH }} | ||
# Clone our module under the correct directory | ||
- uses: actions/checkout@v4 | ||
with: | ||
path: modules/voxel | ||
# Move nuget.config from voxel repo to root of checkout, so msbuild can find it | ||
- name: Move nuget.config | ||
run: mv modules/voxel/nuget.config ./nuget.config | ||
# Upload cache on completion and check it out now | ||
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. | ||
- name: Load .scons_cache directory | ||
id: windows-editor-mono-cache | ||
uses: actions/cache@v4 | ||
with: | ||
path: /.scons_cache/ | ||
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | ||
restore-keys: | | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | ||
${{github.job}}-${{env.GODOT_BASE_BRANCH}} | ||
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | ||
- name: Set up Python 3.x | ||
uses: actions/setup-python@v5 | ||
with: | ||
# Semantic version range syntax or exact version of a Python version | ||
python-version: '3.x' | ||
# Optional - x64 or x86 architecture, defaults to x64 | ||
architecture: 'x64' | ||
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | ||
- name: Configuring Python packages | ||
run: | | ||
python -c "import sys; print(sys.version)" | ||
python -m pip install scons pywin32 | ||
python --version | ||
scons --version | ||
# Download glue from the mono-glue job | ||
- name: Download Glue | ||
uses: actions/download-artifact@v4 | ||
with: | ||
name: mono-glue | ||
path: modules/mono/glue | ||
- name: Build the managed libraries | ||
run: | | ||
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin | ||
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags | ||
- name: Compilation | ||
env: | ||
SCONS_CACHE_MSVC_CONFIG: true | ||
SCONS_CACHE: /.scons_cache/ | ||
run: | | ||
scons verbose=yes warnings=all werror=yes platform=windows tests=no target=editor dev_build=no debug_symbols=no module_mono_enabled=yes mono_glue=yes copy_mono_root=yes mono_static=yes | ||
# TODO Enhancement: Run tests? Such tests are able to run from Godot 4.0 only | ||
# Execute unit tests for the editor | ||
#- name: Unit Tests | ||
# run: | | ||
# ./bin/godot.windows.editor.x86_64.mono.exe --test | ||
# Make build available | ||
- uses: actions/upload-artifact@v4 | ||
with: | ||
name: godot.windows.editor.x86_64.mono | ||
path: bin/* |