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Real-time BC6H compression on GPU

C++ 324 16 Updated Jul 26, 2023
C++ 3 Updated Apr 27, 2024

Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".

C++ 118 37 Updated Jun 12, 2023

Real-time Direct3D 12 path tracer

C++ 211 4 Updated Jul 27, 2024

An artist-friendly skybox generator wrapping the glTF IBL Sampler

C++ 31 1 Updated May 24, 2024

An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …

C++ 328 32 Updated Aug 19, 2024

Light probe generation and BRDF authoring for physically based shading.

C++ 759 111 Updated Aug 18, 2021

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing rendering engine

C++ 35 5 Updated Aug 17, 2024

Basic CUDA path tracer with triangle mesh support

Cuda 51 12 Updated Feb 28, 2020

Sampler to create the glTF sample environments

C++ 127 18 Updated Feb 1, 2024

Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.

C++ 260 18 Updated Aug 19, 2024

Sample to show import and DirectX rendering for glTF files

C++ 154 28 Updated Jun 12, 2023

A glTF file viewer in Directx 12

C++ 16 1 Updated Apr 25, 2024

Tetris created from the ground up

C 12 1 Updated Feb 5, 2024

Physically-Based Rendering in glTF 2.0 using WebGL

JavaScript 1,251 227 Updated Aug 14, 2024

Image converter from spherical map to cubemap

JavaScript 466 74 Updated Mar 19, 2023

Vulkan RTX path tracer with a declarative ES7-like scene description language.

C++ 434 23 Updated Nov 2, 2019

One stop solution for all Vulkan samples

C++ 4,147 617 Updated Aug 19, 2024

glTF Tutorials

Python 1,130 209 Updated Apr 4, 2024

Physical based rendering with Vulkan using glTF 2.0 models

C++ 935 126 Updated Aug 12, 2024

More relighting!

Python 4,682 313 Updated Jun 27, 2024

LLM training in simple, raw C/CUDA

Cuda 22,709 2,539 Updated Aug 16, 2024

A collection of awesome Odin libraries, bindings, software and resources 🧙‍♂️✨

231 15 Updated Aug 15, 2024

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

HLSL 302 29 Updated Jul 17, 2021

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 705 54 Updated Apr 22, 2024

An Odin + Raylib game template with Hot Reloading pre-setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker.

Odin 136 16 Updated Aug 16, 2024

A very basic bindless rendering setup with DirectX 12 & SM 6.6

C++ 6 1 Updated Dec 7, 2023

A collection of URP shaders and render features.

ShaderLab 42 5 Updated Jul 23, 2022

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

C++ 27 4 Updated Dec 27, 2023
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