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Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".
An artist-friendly skybox generator wrapping the glTF IBL Sampler
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as …
Light probe generation and BRDF authoring for physically based shading.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing rendering engine
Basic CUDA path tracer with triangle mesh support
Sampler to create the glTF sample environments
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Sample to show import and DirectX rendering for glTF files
Physically-Based Rendering in glTF 2.0 using WebGL
Image converter from spherical map to cubemap
Vulkan RTX path tracer with a declarative ES7-like scene description language.
One stop solution for all Vulkan samples
Physical based rendering with Vulkan using glTF 2.0 models
A collection of awesome Odin libraries, bindings, software and resources 🧙♂️✨
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
An Odin + Raylib game template with Hot Reloading pre-setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker.
A very basic bindless rendering setup with DirectX 12 & SM 6.6
A collection of URP shaders and render features.
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.