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[Release] vMenu v3.6.0

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@TomGrobbe TomGrobbe released this 12 Aug 14:48

vMenu v3.6.0 (August 12 2023)

Thanks for all the community provided pull requests ❤️!
Special thanks to everyone who helped test this release, and to XdGoldenTiger for doing a lot of community PR reviews and merges!


YOU NEED TO BE RUNNING THE LATEST GAME BUILD (use sv_enforceGameBuild 2944)

(This is a known issue with lower game builds. Will there be a proper fix? Maybe. Not had time to work on a fix that has a better workaround)


This update contains mainly bug fixes, some small new features.
The latest DLC vehicles, peds and weapons should now also be included.

Permission changes

  • New permission: vMenu.VehicleOptions.DestroyEngine, default for builtin.everyone: allow. Allows the player to destroy their engine in the Vehicle Options menu, from the Vehicle Options.
  • New permission: vMenu.PersonalVehicle.ToggleStance, default for builtin.everyone: allow. Allows the player to toggle vehicle stance (for supported vehicles only), from the Personal Vehicle menu.
  • New weapon permissions, all allowed by default to builtin.everyone:
    • vMenu.WeaponOptions.HazardCan
    • vMenu.WeaponOptions.EMPLauncher
    • vMenu.WeaponOptions.HeavyRifle
    • vMenu.WeaponOptions.FertilizerCan
    • vMenu.WeaponOptions.StunGunMP
    • vMenu.WeaponOptions.PrecisionRifle
    • vMenu.WeaponOptions.TacticalRifle
    • vMenu.WeaponOptions.PistolXM3
    • vMenu.WeaponOptions.CandyCane
    • vMenu.WeaponOptions.RailgunXM3
    • vMenu.WeaponOptions.AcidPackage
    • vMenu.WeaponOptions.TecPistol

Config changes

  • New setting keep_player_head_props: Sets whether or not players can lose their head props when they are hit/pushed.

    Default setting: setr keep_player_head_props true

    Possible Values:

    • true Props will stay on player (default vMenu and GTA Online behavior)
    • false vMenu will not touch this feature, by default this means that head props will fall off when the player is hit, which is the default behavior for GTA V Single Player peds.
  • New setting vmenu_using_chameleon_colours: Allows the use of chameleon colors for supported vehicles.

    Default setting: setr vmenu_using_chameleon_colours false

    Important: You must be streaming the chameleon colours in order for this to function properly (if the current DLC version of your server does not provide them already).

    Possible Values:

    • true Enable the chameleon colour vehicle paints category in the primary colours menu.
    • false chamelon colors will not be available in the menu.

Changes

Here's a list of all the changes in this update.

Fixes

Improvements

New features

  • New: Added new content from The Criminal Enterprises, The Contract and LS Drug Wars DLCs (mpsum2, mpsecurity, mpchristmas3). (PR #290 by MichaelCoding25).

    This PR also includes:
    • Added low grip tires option
    • Added new destroy vehicle engine option
    • Added new vehicle stance option
    • Update outdated native names
    • Fixed unlimited ammo description typo
    • Fixed unlimited ammo perms
  • New: Added new content from San Andreas Mercenaries (mp2023_01) DLC. (PR #303 by MichaelCoding25)
  • New: Added gallery options to Recording Options submenu. (PR #274 by freedy69).
  • New: Added Chameleon Colours for supporting vehicles. (Direct contribution by Golden).
  • New: Added 'No Helicopter Turbulence' option in the Vehicle Options menu (this uses the permission of NoPlaneTurbulence). (New feature by Vespura).
  • New: Added 'Keep Player Head Props' setting that will allow players to keep their head props stay attached if the player is hit or pushed. (New feature by Vespura).

Other changes

  • Cleaned up the code, and made some readme/license changes.
  • Updated the CitizenFX client/server libraries.
  • Deleted the old GitHub Issues Template for feature request.