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WindowServer: More natural menu navigation #1094
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shannonbooth
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Use an imaginary triangle between the top and bottom of the submenu of a hovered item to determine whether the mouse is moving towards the submenu. If it is, we do not update the hovered item. This allows the submenu to stay open, making for much easier menu navigation. Closes SerenityOS#1094
shannonbooth
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Use an imaginary triangle between the top and bottom of the submenu of a hovered item to determine whether the mouse is moving towards the submenu. If it is, we do not update the hovered item. This allows the submenu to stay open, making for much easier menu navigation. Closes SerenityOS#1094
Great description by the way 🙂 Super clear |
shannonbooth
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Use an imaginary triangle between the top and bottom of the submenu of a hovered item to determine whether the mouse is moving towards the submenu. If it is, we do not update the hovered item. This allows the submenu to stay open, making for much easier menu navigation. Closes SerenityOS#1094
shannonbooth
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Jan 19, 2020
Use an imaginary triangle between the top and bottom of the submenu of a hovered item to determine whether the mouse is moving towards the submenu. If it is, we do not update the hovered item. This allows the submenu to stay open, making for much easier menu navigation. Closes SerenityOS#1094
shannonbooth
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Jan 19, 2020
Use an imaginary triangle between the top and bottom of the submenu of a hovered item to determine whether the mouse is moving towards the submenu. If it is, we do not update the hovered item. This allows the submenu to stay open, making for much easier menu navigation. Closes SerenityOS#1094
awesomekling
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Use an imaginary triangle between the top and bottom of the submenu of a hovered item to determine whether the mouse is moving towards the submenu. If it is, we do not update the hovered item. This allows the submenu to stay open, making for much easier menu navigation. Closes #1094
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This is a GUI usability issue. Submenus in the global menu require somewhat rigorous mouse movements, they feel like playing the Scary Maze Game. It would be nice to have a Bruce Tognazzini-style menu navigation from old Apple machines.
The basic idea is on hovering a menu item you draw an imaginary triangle between the top and bottom of its submenu and the mouse cursor. When moving the cursor you check if the cursor is in that triangle. If it is then you retain the originally selected menu item and use the new cursor position for the next triangle.
A small animation that might clear things up if that description sounds a bit cryptic:
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