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Conditions (additional for PLAYERHURTENTITY)
Roughly_ edited this page Dec 17, 2022
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1 revision
P.S. The default conditions apply to the player.
- 'ENTITY-SWIMMING' - triggers if the entity is swimming. Does not trigger if the entity is simply underwater.
- 'ENTITY-ONFIRE' - triggers if the entity is on fire.
- 'ENTITY-ONHIGHESTBLOCK' - triggers if the entity is on the highest block of its location.
- 'ENTITY-HEALTH (=, >, <, >=, <=) [health]' - triggers if the entity's health matches the comparative operator's output.
- 'DAMAGE (=, >, <, >=, <=) [damage]' - triggers if the event's damage matches the comparative operator's output.
- 'DAMAGE-LETHAL' - triggers if the event's damage exceeds or is equal to the victim's health.
- Armor equip: Trigger, conditions
- Player bow hit: Trigger, conditions
- Player break block: Trigger, conditions
- Player break item: Trigger, conditions
- Player eat: Trigger, conditions
- Player got hurt: Trigger, conditions
- PVP (Player hit player): Trigger, conditions
- Player hurt entity: Trigger, conditions
- Player interact: Trigger, conditions
- Player move: Trigger, conditions
- Player RMB entity: Trigger, conditions
- Player shoot bow: Trigger, conditions
- Player toggle sneak: Trigger, conditions