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The Forge
- Bangalore, India
- https://pikachuxxxx.github.io/
- @GameGraphicsGuy
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A fast single-producer, single-consumer lock-free queue for C++
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"
A tool which allows you to edit source code of any MSVC C++ project live at runtime
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing rendering engine
Implementation of MeshGPT, SOTA Mesh generation using Attention, in Pytorch
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Modified version of Sony's open sourced vector and matrix math library.
Performance-portable, length-agnostic SIMD with runtime dispatch
Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima
Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer
stdgpu: Efficient STL-like Data Structures on the GPU
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
Payload to spoof the target ID on the PlayStation 4
Bloom using FFT to accelerate convolution, with Unity URP
A Frameless Window / Title bar written in C++ and built for Qt projects.
QGoodWindow - border less window for Qt 5 and Qt 6
Library to create Qt applications with client side decorations
A true frameless window with Qt, on both Windows and macOS
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
Cross-platform frameless window framework for Qt. Support Windows, macOS, Linux.
GPU occlusion culling using compute shader with Vulkan
simple MainWindow class implementation with frameless window and custom dark style. It adds also support for titlebar and buttons (minimize, maximize, close)
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Cog is a set of debug tools for Unreal Engine built on top of Dear ImGui