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@collective @fossasia @NVIDIAGameWorks @Quantum-Fringe-Entertainment
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@EricLengyel
Eric Lengyel EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development series.

Terathon Software Lincoln CA

@Atrix256
Alan Wolfe Atrix256
Graphics Research Engineer at EA SEED. Previously NVIDIA, Blizzard, Midway, WB and others.

EA SEED

@orangeduck
Daniel Holden orangeduck
Animation & Machine Learning at Epic Games. Writer / Programmer.

Montreal

@travisvroman
Travis Vroman travisvroman
Senior Software Engineer and pixel pusher. Converts caffeine into code. C, C++, C#, TypeScript/JavaScript, SQL and so many others.

DSS, Inc. South Carolina, USA

@joeylitalien
Joey Litalien joeylitalien
Ph.D. student at @mcgillu / Prev @adobe-research, @facebookresearch & @nv-tlabs. Rendering ๐Ÿค ML.

McGill University Montreal, Canada

@mworchel
Markus Worchel mworchel
PhD student in Computer Graphics at TU Berlin. Interested in (inverse) rendering, geometry processing, differentiable programming, and GPGPU.

TU Berlin Berlin, Germany

@simco50
Simon Coenen simco50
Senior Graphics Programmer @ Guerrilla

Guerrilla Amsterdam, NL

@inanevin
Inan Evin inanevin
Engine Programmer at HypeHype. I code engine stuff, and try to make games ยฏ\_(ใƒ„)_/ยฏ.

HypeHype Inc. Espoo, Finland

@baldurk
Baldur Karlsson baldurk
I'm the creator and developer on RenderDoc.
@KAIST-VCLAB
KAIST VCLAB KAIST-VCLAB
KAIST Visual Computing Laboratory

Daejeon, South Korea

@SergeyMakeev
Sergey Makeev SergeyMakeev
Roblox Corporation, Sr. Technical director

Roblox Corporation San Mateo

@corporateshark
Sergey Kosarevsky corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.

California

@CompVis
CompVis - Computer Vision and Learning LMU Munich CompVis
Computer Vision and Learning research group at Ludwig Maximilian University of Munich (formerly Computer Vision Group at Heidelberg University)

Germany

@sebastianstarke
Sebastian Starke sebastianstarke
Research Scientist @ Meta, PhD @ UoE. Formerly @ Electronic Arts, Adobe Research. Enjoying coffee and life in no particular order.

London, UK

@JCash
Mathias Westerdahl JCash
Engine developer at @defold, a free game engine. Try it out at http:https://www.defold.com // CTO @refold, https://www.refold.io/

Refold Stockholm

@Cryptogenic
Specter Cryptogenic
Security researcher.
@rAzoR8
Fabian Wahlster rAzoR8
Software Engineer @varjo (This is my private account)

Varjo Helsinki

@VZout
Viktor Zoutman VZout
Graphics Programmer @EmbarkStudios

@EmbarkStudios Stockholm, Sweden

@PixelClear
Paritosh Kulkarni PixelClear
Graphics programmer with interest in offline rendering. Interested in performance optimizations, multi threading. Working on Ray Tracing at AMD.

AMD Toronto

@syoyo
Syoyo Fujita syoyo
No ray tracing no life.

Light Transport Entertainment, Inc. Tokyo, Japan

@OSM-Made
OSM-Made
Software Developer & Reverse Engineer. Just another monkey with a keyboard.
@Viladoman
Ramon Viladomat Viladoman
A game programmer trying to make the 'Hello World!' a better place.

Santa Monica Studio Toronto, Canada

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@diolatzis
Stavros Diolatzis diolatzis
Currently a Research Scientist @ Intel. Previously PhD part of the GraphDeco team @ Inria.

Intel Nice, France

@deepnight
Sรฉbastien Bรฉnard deepnight
I like to make games. I'm now a solo indie gamedev.

Deepnight Games Bordeaux, France

@sjb3d
Simon Brown sjb3d
Graphics/systems programmer.

UK

@h3r2tic
Tomasz Stachowiak h3r2tic
Rust and GPU hacker

Stockholm, Sweden

@wolfgangfengel
Wolfgang Engel wolfgangfengel

The Forge Interactive Del Mar, CA USA

@league1991
Yiubun Auyeung league1991
Computer Graphics Programmer

NVIDIA Toronto, Canada

@raysan5
Ray raysan5
I make videogames and technology to make videogames. Always available for gamedev teaching, talks, conferences and consulting. Feel free to message me! ๐Ÿ˜„

@raylibtech Barcelona

@David-DiGioia
David DiGioia David-DiGioia
Software engineer at AMD. I spend much of my time learning about graphics programming, GPUs, and math.
@toji
Brandon Jones toji
WebGPU/WebXR at Google

@google San Jose, CA

@diharaw
Dihara Wijetunga diharaw
Graphics programmer focusing on high-performance real-time rendering and ray tracing.

United Kingdom

@rparolin
Rob Parolin rparolin
Mojo Standard Library at @modularml . My words are my own.

@modularml

@mlivesu
Marco Livesu mlivesu
I'm a computer graphics researcher at CNR-IMATI, working mainly in mesh generation, surface and volumetric maps, animation and fabrication.

Italian National Research Council Genoa, Italy

@JiayinCao
Jiayin Cao JiayinCao
Senior Graphics Programmer at NVIDIA. Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.

Nvidia Irvine

@markusmoenig
Markus Moenig markusmoenig
Creator of open source applications and games. Enjoying life in Thailand.

Phrae, Thailand

@byumjin
Byumjin Kim byumjin
Senior Graphics Programmer at The Forge Interactive

AmazeVR Seoul, Korea

@georgbrown
George Brown georgbrown

University of Minnesota

@alaingalvan
Alain Galvan alaingalvan
Driver Engineer @ AMD. Prev. Graphics Software Engineer @ Marmoset. Write a lot about ๐Ÿ”บ Computer Graphics, ๐ŸŽจ Art & ๐Ÿ—๏ธ Software Engineering! Personal GitHub.

@AMD West Palm Beach, FL

@Mekapaedia
Ryan Harvey Mekapaedia
Modelling Engineer at Arm

Cambridge, UK

@mslinklater
Martin Linklater mslinklater
Pro gamedev since '93. Currently Tech Lead at Lucid Games. All personal tinkerings here...

Lucid Games UK